new-horizons/NewHorizons/Handlers/StarChartHandler.cs

143 lines
5.4 KiB
C#

using Epic.OnlineServices;
using NewHorizons.Components.ShipLog;
using NewHorizons.External;
using NewHorizons.OtherMods.CustomShipLogModes;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Handlers
{
public static class StarChartHandler
{
public static ShipLogStarChartMode ShipLogStarChartMode;
private static Dictionary<string, string> _starSystemToFactID;
private static Dictionary<string, string> _factIDToStarSystem;
private static NewHorizonsSystem[] _systems;
public static void Init(NewHorizonsSystem[] systems)
{
_systems = systems;
var shipLogRoot = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas");
var reticleImage = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ReticleImage (1)/");
if (shipLogRoot != null && reticleImage != null)
{
var starChartLog = new GameObject("StarChartMode");
starChartLog.SetActive(false);
starChartLog.transform.parent = shipLogRoot.transform;
starChartLog.transform.localScale = Vector3.one * 1f;
starChartLog.transform.localPosition = Vector3.zero;
starChartLog.transform.localRotation = Quaternion.Euler(0, 0, 0);
ShipLogStarChartMode = starChartLog.AddComponent<ShipLogStarChartMode>();
Object.Instantiate(reticleImage, starChartLog.transform);
var scaleRoot = new GameObject("ScaleRoot");
scaleRoot.transform.parent = starChartLog.transform;
scaleRoot.transform.localScale = Vector3.one;
scaleRoot.transform.localPosition = Vector3.zero;
scaleRoot.transform.localRotation = Quaternion.Euler(0, 0, 0);
var panRoot = new GameObject("PanRoot");
panRoot.transform.parent = scaleRoot.transform;
panRoot.transform.localScale = Vector3.one;
panRoot.transform.localPosition = Vector3.zero;
panRoot.transform.localRotation = Quaternion.Euler(0, 0, 0);
CustomShipLogModesHandler.AddInterstellarMode();
}
_starSystemToFactID = new Dictionary<string, string>();
_factIDToStarSystem = new Dictionary<string, string>();
foreach (NewHorizonsSystem system in _systems)
{
if (system.Config.factRequiredForWarp != default)
{
RegisterFactForSystem(system.Config.factRequiredForWarp, system.UniqueID);
}
}
}
/// <summary>
/// Can the player warp to any system at all
/// </summary>
/// <returns></returns>
public static bool CanWarp()
{
foreach (var system in _systems)
{
if (CanWarpToSystem(system.UniqueID))
{
return true;
}
}
return false;
}
/// <summary>
/// Do they have the fact required for a system
/// </summary>
/// <param name="system"></param>
/// <returns></returns>
public static bool HasUnlockedSystem(string system)
{
if (_starSystemToFactID == null || _starSystemToFactID.Count == 0)
return true;
// If we can't get a fact for the system, then its unlocked
if (!_starSystemToFactID.TryGetValue(system, out var factID))
return true;
// It's unlocked if known
return ShipLogHandler.KnowsFact(factID);
}
/// <summary>
/// Is it actually a valid warp target
/// </summary>
/// <param name="system"></param>
/// <returns></returns>
public static bool CanWarpToSystem(string system)
{
var config = Main.SystemDict[system];
var canWarpTo = false;
if (system.Equals("SolarSystem")) canWarpTo = true;
else if (system.Equals("EyeOfTheUniverse")) canWarpTo = false;
else if (config.Spawn?.shipSpawn != null) canWarpTo = true;
return canWarpTo
&& Main.SystemDict[system].Config.canEnterViaWarpDrive
&& system != Main.Instance.CurrentStarSystem
&& HasUnlockedSystem(system);
}
public static void OnRevealFact(string factID)
{
if (_factIDToStarSystem.TryGetValue(factID, out var systemUnlocked))
{
NHLogger.Log($"Just learned [{factID}] and unlocked [{systemUnlocked}]");
if (!Main.HasWarpDrive)
Main.Instance.EnableWarpDrive();
if (ShipLogStarChartMode != null)
ShipLogStarChartMode.AddSystemCard(systemUnlocked);
}
}
public static void RegisterFactForSystem(string factID, string system)
{
NHLogger.LogVerbose($"Need to know [{factID}] to unlock [{system}]");
_starSystemToFactID.Add(system, factID);
_factIDToStarSystem.Add(factID, system);
}
public static bool IsWarpDriveLockedOn() => StarChartHandler.ShipLogStarChartMode.GetTargetStarSystem() != null;
}
}