mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace NewHorizons.Utility.DebugUtilities
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{
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[RequireComponent(typeof(OWRigidbody))]
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public class DebugRaycaster : MonoBehaviour
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{
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private OWRigidbody _rb;
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private GameObject _surfaceSphere;
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private GameObject _normalSphere1;
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private GameObject _normalSphere2;
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private void Awake()
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{
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_rb = this.GetRequiredComponent<OWRigidbody>();
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}
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private void Update()
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{
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if (!Main.Debug) return;
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if (Keyboard.current == null) return;
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if (Keyboard.current[Key.P].wasReleasedThisFrame)
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{
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PrintRaycast();
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}
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}
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internal void PrintRaycast()
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{
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DebugRaycastData data = Raycast();
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var posText = $"{{\"x\": {data.pos.x}, \"y\": {data.pos.y}, \"z\": {data.pos.z}}}";
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var normText = $"{{\"x\": {data.norm.x}, \"y\": {data.norm.y}, \"z\": {data.norm.z}}}";
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if(_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
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if(_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
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if(_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
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if (data.hitObject != null)
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{
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_surfaceSphere = AddDebugShape.AddSphere(data.hitObject, 0.1f, Color.green);
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_normalSphere1 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_normalSphere2 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_surfaceSphere.transform.localPosition = data.pos;
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_normalSphere1.transform.localPosition = data.pos + data.norm * 0.5f;
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_normalSphere2.transform.localPosition = data.pos + data.norm;
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}
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Logger.Log($"Raycast hit \"position\": {posText}, \"normal\": {normText} on [{data.bodyName}] at [{data.bodyPath}]");
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}
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internal DebugRaycastData Raycast()
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{
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DebugRaycastData data = new DebugRaycastData();
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_rb.DisableCollisionDetection();
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int layerMask = OWLayerMask.physicalMask;
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var origin = Locator.GetActiveCamera().transform.position;
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var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward);
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data.hit = Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask);
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if (data.hit)
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{
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data.pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
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data.norm = hitInfo.transform.InverseTransformDirection(hitInfo.normal);
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var o = hitInfo.transform.gameObject;
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data.bodyName = o.name;
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data.bodyPath = SearchUtilities.GetPath(o.transform);
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data.hitObject = hitInfo.transform.gameObject;
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}
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_rb.EnableCollisionDetection();
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return data;
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}
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}
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}
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