2022-05-22 16:29:02 -07:00

117 lines
4.7 KiB
C#

using System;
using UnityEngine;
namespace NewHorizons.Components.Orbital
{
public class OrbitalParameters : IOrbitalParameters
{
public float inclination { get; set; }
public float semiMajorAxis { get; set; }
public float longitudeOfAscendingNode { get; set; }
public float eccentricity { get; set; }
public float argumentOfPeriapsis { get; set; }
public float trueAnomaly { get; set; }
public float Period { get; set; }
public Vector3 InitialPosition { get; private set; }
public Vector3 InitialVelocity { get; private set; }
public static OrbitalParameters FromTrueAnomaly(Gravity primaryGravity, Gravity secondaryGravity, float eccentricity, float semiMajorAxis, float inclination, float argumentOfPeriapsis, float longitudeOfAscendingNode, float trueAnomaly)
{
var orbitalParameters = new OrbitalParameters();
orbitalParameters.inclination = inclination;
orbitalParameters.semiMajorAxis = semiMajorAxis;
orbitalParameters.longitudeOfAscendingNode = longitudeOfAscendingNode;
orbitalParameters.eccentricity = eccentricity;
orbitalParameters.argumentOfPeriapsis = argumentOfPeriapsis;
// If primary gravity is linear and the orbit is eccentric its not even an ellipse so theres no true anomaly
if (primaryGravity.Power == 1 && eccentricity != 0)
{
trueAnomaly = 0;
}
orbitalParameters.trueAnomaly = trueAnomaly;
// Have to calculate the rest
var primaryMass = primaryGravity.Mass;
var secondaryMass = secondaryGravity.Mass;
var power = primaryGravity.Power;
var period = (float)(GravityVolume.GRAVITATIONAL_CONSTANT * (primaryMass + secondaryMass) / (4 * Math.PI * Math.PI * Math.Pow(semiMajorAxis, power)));
orbitalParameters.Period = period;
// All in radians
var f = Mathf.Deg2Rad * trueAnomaly;
var p = semiMajorAxis * (1 - (eccentricity * eccentricity)); // Semi-latus rectum
var r = p / (1 + eccentricity * Mathf.Cos(f));
var G = GravityVolume.GRAVITATIONAL_CONSTANT;
var mu = G * (primaryMass);
var r_p = semiMajorAxis * (1 - eccentricity);
var r_a = semiMajorAxis * (1 + eccentricity);
float v;
// For linear
if (primaryGravity.Power == 1)
{
// Have to deal with a limit
if (eccentricity == 0)
{
var v2 = 2 * mu * (Mathf.Log(r_a / r) + (1 / 2f));
v = Mathf.Sqrt(v2);
}
else
{
var coeff = (r_p * r_p) / (r_p * r_p - r_a * r_a);
var v2 = 2 * mu * (coeff * Mathf.Log(r_p / r_a) + Mathf.Log(r_a / r));
v = Mathf.Sqrt(v2);
}
}
// For inverseSquare
else
{
v = Mathf.Sqrt(G * primaryMass * ((2f / r) - (1f / semiMajorAxis)));
}
// Origin is the focus
var x = r * Mathf.Cos(f);
var y = r * Mathf.Sin(f);
// Forgot to take the derivative of r as well with respect to f
var denominator = Mathf.Pow(eccentricity * Mathf.Cos(f) + 1, 2);
var dx = -p * Mathf.Sin(f) / denominator;
var dy = p * (eccentricity + Mathf.Cos(f)) / denominator;
var dir = Rotate(new Vector3(x, 0f, y).normalized, longitudeOfAscendingNode, inclination, argumentOfPeriapsis);
var velocityDir = Rotate(new Vector3(dx, 0f, dy).normalized, longitudeOfAscendingNode, inclination, argumentOfPeriapsis);
var pos = r * dir;
var vel = v * velocityDir;
orbitalParameters.InitialPosition = pos;
orbitalParameters.InitialVelocity = vel;
return orbitalParameters;
}
public static Vector3 Rotate(Vector3 vector, float longitudeOfAscendingNode, float inclination, float argumentOfPeriapsis)
{
var R1 = Quaternion.AngleAxis(longitudeOfAscendingNode, Vector3.up);
var R2 = Quaternion.AngleAxis(argumentOfPeriapsis, Vector3.up);
var R3 = Quaternion.AngleAxis(inclination, R1 * Vector3.left);
return R3 * R2 * R1 * vector;
}
public OrbitalParameters GetOrbitalParameters(Gravity primaryGravity, Gravity secondaryGravity)
{
return FromTrueAnomaly(primaryGravity, secondaryGravity, eccentricity, semiMajorAxis, inclination, argumentOfPeriapsis, longitudeOfAscendingNode, trueAnomaly);
}
}
}