2022-05-22 18:48:23 -07:00

15 lines
304 B
C#

using UnityEngine;
namespace NewHorizons.Utility.DebugUtilities
{
internal struct DebugRaycastData
{
public bool hit;
public Vector3 pos;
public Vector3 norm;
public string bodyName;
public string bodyPath;
public GameObject hitObject;
}
}