2022-05-22 18:48:23 -07:00

14 lines
422 B
C#

using UnityEngine;
namespace NewHorizons.Components
{
public class NHFluidVolume : RadialFluidVolume
{
public override float GetDepthAtPosition(Vector3 worldPosition)
{
var vector = transform.InverseTransformPoint(worldPosition);
var dist = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y);
return dist - _radius;
}
}
}