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31 lines
869 B
C#
31 lines
869 B
C#
using UnityEngine;
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namespace NewHorizons.Components.SizeControllers
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{
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public class FunnelController : SizeController
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{
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public Transform target;
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public Transform anchor;
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public override void FixedUpdate()
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{
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// Temporary solution that i will never get rid of
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transform.position = anchor.position;
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UpdateScale();
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float num = CurrentScale;
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var dist = (transform.position - target.position).magnitude;
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transform.localScale = new Vector3(num, num, dist / 500f);
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transform.LookAt(target);
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// The target or anchor could have been destroyed by a star
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if (!target.gameObject.activeInHierarchy || !anchor.gameObject.activeInHierarchy)
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{
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gameObject.SetActive(false);
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}
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}
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}
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}
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