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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using HarmonyLib;
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using UnityEngine.SceneManagement;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class MapControllerPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MapController), nameof(MapController.Awake))]
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public static void MapController_Awake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
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{
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____maxPanDistance = Main.FurthestOrbit * 1.5f;
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____maxZoomDistance *= 6f;
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____minPitchAngle = -90f;
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____zoomSpeed *= 4f;
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__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MapController), nameof(MapController.OnTargetReferenceFrame))]
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public static void MapController_OnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
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{
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__instance._isLockedOntoMapSatellite = true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapController), nameof(MapController.MapInoperable))]
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public static bool MapController_MapInoperable(MapController __instance, ref bool __result)
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{
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if (SceneManager.GetActiveScene().name != "SolarSystem") return true;
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try
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{
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if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.mapRestricted)
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{
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__instance._playerMapRestricted = true;
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__result = true;
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return false;
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}
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}
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catch { }
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return true;
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}
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}
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}
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