new-horizons/NewHorizons/Body/HeightMapBuilder.cs
2021-12-18 03:05:37 -05:00

73 lines
2.6 KiB
C#

using NewHorizons.Body.Geometry;
using NewHorizons.External;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Body
{
static class HeightMapBuilder
{
public static AssetBundle ShaderBundle;
public static Shader PlanetShader;
public static void Make(GameObject go, HeightMapModule module)
{
Texture2D heightMap, textureMap;
try
{
heightMap = Main.Instance.CurrentAssets.GetTexture(module.HeightMap);
textureMap = Main.Instance.CurrentAssets.GetTexture(module.TextureMap);
}
catch(Exception e)
{
Logger.LogError($"Couldn't load HeightMap textures, {e.Message}, {e.StackTrace}");
return;
}
GameObject cubeSphere = new GameObject("CubeSphere");
cubeSphere.transform.parent = go.transform;
cubeSphere.transform.rotation = Quaternion.Euler(90, 0, 0);
Mesh mesh = CubeSphere.Build(51, heightMap, module.MinHeight, module.MaxHeight);
cubeSphere.AddComponent<MeshFilter>();
cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
if(ShaderBundle == null) ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("assets/shader");
if(PlanetShader == null) PlanetShader = ShaderBundle.LoadAsset<Shader>("Assets/SphereTextureWrapper.shader");
var cubeSphereMR = cubeSphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(PlanetShader);
cubeSphereMR.material.mainTexture = textureMap;
var cubeSphereMC = cubeSphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;
/*
GameObject icosphere = new GameObject("Icosphere");
icosphere.transform.parent = go.transform;
icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
Mesh mesh = Icosphere.Build(5, heightMap, module.MinHeight, module.MaxHeight);
icosphere.AddComponent<MeshFilter>();
icosphere.GetComponent<MeshFilter>().mesh = mesh;
var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(Shader.Find("Standard"));
cubeSphereMR.material.mainTexture = textureMap;
var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;
*/
}
}
}