37 lines
1.5 KiB
C#

using HarmonyLib;
using NewHorizons.Builder.Props.Audio;
namespace NewHorizons.Patches.SignalPatches
{
[HarmonyPatch(typeof(Signalscope))]
public static class SignalScopePatches
{
[HarmonyPrefix]
[HarmonyPatch(nameof(Signalscope.Awake))]
public static void Signalscope_Awake(Signalscope __instance)
{
__instance._strongestSignals = new AudioSignal[8];
}
[HarmonyPrefix]
[HarmonyPatch(nameof(Signalscope.SwitchFrequencyFilter))]
public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int increment)
{
var count = SignalBuilder.NumberOfFrequencies;
__instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 0 : __instance._frequencyFilterIndex;
__instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 0 ? count - 1 : __instance._frequencyFilterIndex;
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
// Cases where this frequency isnt used
if (!PlayerData.KnowsFrequency(signalFrequency) && SignalBuilder.IsFrequencyInUse(signalFrequency) &&
(!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
}
}