mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components.Orbital
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{
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public class BinaryFocalPoint : MonoBehaviour
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{
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public string PrimaryName = null;
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public string SecondaryName = null;
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public AstroObject Primary = null;
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public AstroObject Secondary = null;
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public GameObject FakeMassBody = null;
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public List<AstroObject> Planets { get; private set; } = new List<AstroObject>();
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void Awake()
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{
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FakeMassBody.SetActive(true);
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}
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void Update()
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{
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// Secondary and primary must have been engulfed by a star
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if(!Primary.isActiveAndEnabled && !Secondary.isActiveAndEnabled)
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{
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ReferenceFrameTracker component = Locator.GetPlayerBody().GetComponent<ReferenceFrameTracker>();
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if (component.GetReferenceFrame(true) != null && component.GetReferenceFrame(true).GetOWRigidBody() == gameObject)
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{
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component.UntargetReferenceFrame();
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}
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MapMarker component2 = gameObject.GetComponent<MapMarker>();
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if (component2 != null)
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{
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component2.DisableMarker();
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}
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gameObject.SetActive(false);
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FakeMassBody.SetActive(false);
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}
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}
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}
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}
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