new-horizons/NewHorizons/Components/MapSatelliteOrbitFix.cs
2022-03-21 19:24:32 -04:00

28 lines
905 B
C#

using NewHorizons.Builder.General;
using NewHorizons.External.Configs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components
{
public class MapSatelliteOrbitFix : MonoBehaviour
{
public void Awake()
{
// TODO: eventually all bodies should have configs
var config = new PlanetConfig(null);
config.Base.SurfaceSize = 10f;
var detector = base.transform.GetComponentInChildren<DynamicForceDetector>();
var ao = base.GetComponent<AstroObject>();
var newDetector = DetectorBuilder.Make(base.gameObject, ao.GetAttachedOWRigidbody(), ao.GetPrimaryBody(), ao, config);
newDetector.transform.parent = detector.transform.parent;
GameObject.Destroy(detector);
}
}
}