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21 lines
747 B
C#
21 lines
747 B
C#
using HarmonyLib;
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using UnityEngine;
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namespace NewHorizons.Patches.VolumePatches
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{
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[HarmonyPatch(typeof(FluidVolume))]
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public static class FluidVolumePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(FluidVolume.GetDepthAtPosition))]
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public static bool FluidVolume_GetDepthAtPosition(FluidVolume __instance, ref float __result, Vector3 worldPosition)
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{
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if (__instance is not RadialFluidVolume radialFluidVolume) return true;
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Vector3 vector = radialFluidVolume.transform.InverseTransformPoint(worldPosition);
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__result = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y) - radialFluidVolume._radius;
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return false;
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}
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}
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}
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