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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using System.ComponentModel;
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using System.Runtime.Serialization;
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namespace NewHorizons.External.Volumes
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{
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[JsonObject]
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public class FluidVolumeInfo : PriorityVolumeInfo
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{
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/// <summary>
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/// Density of the fluid. The higher the density, the harder it is to go through this fluid.
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/// </summary>
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[DefaultValue(1.2f)] public float density = 1.2f;
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/// <summary>
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/// The type of fluid for this volume.
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/// </summary>
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public FluidType type;
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/// <summary>
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/// Should the player and rafts align to this fluid.
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/// </summary>
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[DefaultValue(true)] public bool alignmentFluid = true;
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/// <summary>
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/// Should the ship align to the fluid by rolling.
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/// </summary>
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public bool allowShipAutoroll;
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/// <summary>
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/// Disable this fluid volume immediately?
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/// </summary>
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public bool disableOnStart;
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[JsonConverter(typeof(StringEnumConverter))]
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public enum FluidType
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{
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[EnumMember(Value = @"none")] NONE = 0,
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[EnumMember(Value = @"air")] AIR,
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[EnumMember(Value = @"water")] WATER,
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[EnumMember(Value = @"cloud")] CLOUD,
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[EnumMember(Value = @"sand")] SAND,
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[EnumMember(Value = @"plasma")] PLASMA,
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[EnumMember(Value = @"fog")] FOG
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}
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}
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}
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