new-horizons/NewHorizons/Components/Fixers/PlayerShipAtmosphereDetectorFix.cs
2024-04-29 12:46:40 -04:00

38 lines
1.3 KiB
C#

using NewHorizons.Utility.OWML;
using UnityEngine;
namespace NewHorizons.Components.Fixers;
/// <summary>
/// Fixes a bug where spawning into the ship would not trigger the hatch entryway, so the player could drown if the ship flew into water
/// </summary>
internal class PlayerShipAtmosphereDetectorFix : MonoBehaviour
{
private PlayerCameraFluidDetector _fluidDetector;
private SimpleFluidVolume _shipAtmosphereVolume;
public void Start()
{
_fluidDetector = Locator.GetPlayerCameraDetector().GetComponent<PlayerCameraFluidDetector>();
_shipAtmosphereVolume = Locator.GetShipBody()?.transform?.Find("Volumes/ShipAtmosphereVolume")?.GetComponent<SimpleFluidVolume>();
if (_shipAtmosphereVolume == null)
{
Destroy(this);
}
}
public void Update()
{
if (PlayerState.IsInsideShip())
{
if (!_fluidDetector._activeVolumes.Contains(_shipAtmosphereVolume))
{
NHLogger.LogVerbose($"{nameof(PlayerShipAtmosphereDetectorFix)} had to add the ship atmosphere volume [{_shipAtmosphereVolume}] to the fluid detector");
_fluidDetector.AddVolume(_shipAtmosphereVolume);
}
NHLogger.LogVerbose($"{nameof(PlayerShipAtmosphereDetectorFix)} applied its fix");
Component.Destroy(this);
}
}
}