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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using NewHorizons.Builder.Body;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components.SizeControllers
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{
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public class SingularitySizeController : SizeController
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{
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public Material material;
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public float innerScale;
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public Light light;
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public AudioSource audioSource;
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public AudioSource oneShotAudioSource;
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public SphereCollider sphereCollider;
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public WhiteHoleFluidVolume fluidVolume;
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public WhiteHoleVolume volume;
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protected new void FixedUpdate()
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{
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base.FixedUpdate();
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material.SetFloat(SingularityBuilder.Radius, CurrentScale * innerScale);
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material.SetFloat(SingularityBuilder.MaxDistortRadius, CurrentScale);
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material.SetFloat(SingularityBuilder.DistortFadeDist, CurrentScale - CurrentScale * innerScale);
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if (light != null)
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{
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light.range = CurrentScale * 7f;
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}
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if (audioSource != null)
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{
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audioSource.maxDistance = CurrentScale * 2.5f;
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audioSource.minDistance = CurrentScale * innerScale;
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}
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if(oneShotAudioSource != null)
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{
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oneShotAudioSource.maxDistance = CurrentScale * 3f;
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oneShotAudioSource.minDistance = CurrentScale * innerScale;
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}
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if (sphereCollider != null)
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{
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sphereCollider.radius = CurrentScale * innerScale;
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}
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if (fluidVolume != null)
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{
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fluidVolume._innerRadius = CurrentScale * innerScale;
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fluidVolume._outerRadius = CurrentScale;
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}
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if (volume != null)
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{
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volume._debrisDistMax = CurrentScale * 6.5f;
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volume._debrisDistMin = CurrentScale * 2f;
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volume._radius = CurrentScale * innerScale;
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}
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}
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}
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}
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