new-horizons/NewHorizons/Components/CloakSectorController.cs
2022-03-20 19:10:23 -04:00

54 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components
{
public class CloakSectorController : MonoBehaviour
{
private CloakFieldController _cloak;
private Sector _sector;
private bool _isInitialized;
public void Init(CloakFieldController cloak, Sector sector)
{
_cloak = cloak;
_sector = sector;
_cloak.OnPlayerEnter += OnPlayerEnter;
_cloak.OnPlayerExit += OnPlayerExit;
_isInitialized = true;
}
void OnDestroy()
{
if(_isInitialized)
{
_cloak.OnPlayerEnter -= OnPlayerEnter;
_cloak.OnPlayerExit -= OnPlayerExit;
}
}
public void OnPlayerEnter()
{
foreach(Transform child in _sector.transform)
{
child.gameObject.SetActive(true);
}
}
public void OnPlayerExit()
{
foreach (Transform child in _sector.transform)
{
child.gameObject.SetActive(false);
}
}
}
}