mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components
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{
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public class CloakSectorController : MonoBehaviour
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{
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private CloakFieldController _cloak;
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private Sector _sector;
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private bool _isInitialized;
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public void Init(CloakFieldController cloak, Sector sector)
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{
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_cloak = cloak;
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_sector = sector;
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_cloak.OnPlayerEnter += OnPlayerEnter;
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_cloak.OnPlayerExit += OnPlayerExit;
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_isInitialized = true;
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}
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void OnDestroy()
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{
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if(_isInitialized)
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{
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_cloak.OnPlayerEnter -= OnPlayerEnter;
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_cloak.OnPlayerExit -= OnPlayerExit;
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}
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}
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public void OnPlayerEnter()
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{
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foreach(Transform child in _sector.transform)
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{
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child.gameObject.SetActive(true);
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}
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}
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public void OnPlayerExit()
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{
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foreach (Transform child in _sector.transform)
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{
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child.gameObject.SetActive(false);
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}
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}
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}
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}
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