mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
310 lines
15 KiB
C#
310 lines
15 KiB
C#
using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Utility;
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using System;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.Handlers;
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namespace NewHorizons.Builder.Body
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{
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public static class ProxyBuilder
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{
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private static Material lavaMaterial;
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private static GameObject _blackHolePrefab;
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private static GameObject _whiteHolePrefab;
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private static readonly string _blackHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_TT/Prefab_NOM_WarpTransmitter (1)/BlackHole/BlackHoleSingularity";
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private static readonly string _whiteHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_CT/Prefab_NOM_WarpTransmitter/WhiteHole/WhiteHoleSingularity";
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private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
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private static readonly int Radius = Shader.PropertyToID("_Radius");
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private static readonly int MaxDistortRadius = Shader.PropertyToID("_MaxDistortRadius");
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private static readonly int MassScale = Shader.PropertyToID("_MassScale");
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private static readonly int DistortFadeDist = Shader.PropertyToID("_DistortFadeDist");
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private static readonly int Color1 = Shader.PropertyToID("_Color");
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public static void Make(GameObject planetGO, NewHorizonsBody body)
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{
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if (lavaMaterial == null) lavaMaterial = SearchUtilities.FindObjectOfTypeAndName<ProxyOrbiter>("VolcanicMoon_Body").transform.Find("LavaSphere").GetComponent<MeshRenderer>().material;
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var proxyController = ProxyHandler.GetProxy(body.Config.name);
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var proxy = proxyController != null ? proxyController.gameObject : new GameObject($"{body.Config.name}_Proxy");
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proxy.SetActive(false);
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if (proxyController == null)
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{
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proxyController = proxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.name;
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}
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var success = SharedMake(planetGO, proxy, proxyController, body);
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if (!success)
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{
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GameObject.Destroy(proxy);
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return;
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}
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proxy.SetActive(true);
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}
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internal static bool SharedMake(GameObject planetGO, GameObject proxy, NHProxy proxyController, NewHorizonsBody body, StellarRemnantProxy stellarRemnantProxy = null)
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{
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try
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{
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// We want to take the largest size I think
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var realSize = body.Config.Base.surfaceSize;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(proxy, null, body.Config.HeightMap, body.Mod, 20);
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if (realSize < body.Config.HeightMap.maxHeight) realSize = body.Config.HeightMap.maxHeight;
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}
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if (body.Config.Base.groundSize != 0)
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{
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GeometryBuilder.Make(proxy, null, body.Config.Base.groundSize);
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if (realSize < body.Config.Base.groundSize) realSize = body.Config.Base.groundSize;
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}
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Renderer atmosphere = null;
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Renderer fog = null;
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float fogCurveMaxVal = 0;
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Renderer topClouds = null;
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CloudLightningGenerator lightningGenerator = null;
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if (body.Config.Atmosphere != null)
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{
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atmosphere = AtmosphereBuilder.Make(proxy, null, body.Config.Atmosphere, body.Config.Base.surfaceSize, true).GetComponentInChildren<MeshRenderer>();
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if (body.Config.Atmosphere.fogSize != 0)
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{
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fog = FogBuilder.MakeProxy(proxy, body.Config.Atmosphere);
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fogCurveMaxVal = body.Config.Atmosphere.fogDensity;
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}
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if (body.Config.Atmosphere.clouds != null)
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{
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topClouds = CloudsBuilder.MakeTopClouds(proxy, body.Config.Atmosphere, body.Mod).GetComponent<MeshRenderer>();
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if (body.Config.Atmosphere.clouds.hasLightning) lightningGenerator = CloudsBuilder.MakeLightning(proxy, null, body.Config.Atmosphere, true);
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if (realSize < body.Config.Atmosphere.size) realSize = body.Config.Atmosphere.size;
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}
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}
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if (body.Config.Ring != null)
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{
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RingBuilder.MakeRingGraphics(proxy, null, body.Config.Ring, body.Mod);
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if (realSize < body.Config.Ring.outerRadius) realSize = body.Config.Ring.outerRadius;
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}
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if (body.Config.Star != null)
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{
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StarBuilder.MakeStarProxy(planetGO, proxy, body.Config.Star, body.Mod);
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if (realSize < body.Config.Star.size) realSize = body.Config.Star.size;
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}
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GameObject procGen = null;
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if (body.Config.ProcGen != null)
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{
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procGen = ProcGenBuilder.Make(proxy, null, body.Config.ProcGen);
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if (realSize < body.Config.ProcGen.scale) realSize = body.Config.ProcGen.scale;
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}
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if (body.Config.Lava != null)
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{
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var sphere = AddColouredSphere(proxy, body.Config.Lava.size, body.Config.Lava.curve, Color.black);
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if (realSize < body.Config.Lava.size) realSize = body.Config.Lava.size;
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var material = new Material(lavaMaterial);
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if (body.Config.Lava.tint != null) material.SetColor(EmissionColor, body.Config.Lava.tint.ToColor());
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sphere.GetComponent<MeshRenderer>().material = material;
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}
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if (body.Config.Water != null)
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{
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var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
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AddColouredSphere(proxy, body.Config.Water.size, body.Config.Water.curve, colour);
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if (realSize < body.Config.Water.size) realSize = body.Config.Water.size;
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}
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if (body.Config.Sand != null)
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{
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var colour = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
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AddColouredSphere(proxy, body.Config.Sand.size, body.Config.Sand.curve, colour);
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if (realSize < body.Config.Sand.size) realSize = body.Config.Sand.size;
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}
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// Could improve this to actually use the proper renders and materials
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if (body.Config.Props?.singularities != null)
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{
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foreach (var singularity in body.Config.Props.singularities)
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{
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if (singularity.type == SingularityModule.SingularityType.BlackHole)
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{
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MakeBlackHole(proxy, singularity.position, singularity.size, singularity.curve);
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}
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else
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{
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MakeWhiteHole(proxy, singularity.position, singularity.size, singularity.curve);
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}
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if (realSize < singularity.size) realSize = singularity.size;
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}
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}
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if (body.Config.Base.hasCometTail)
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{
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CometTailBuilder.Make(proxy, null, body.Config);
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}
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if (body.Config.Props?.proxyDetails != null)
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{
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foreach (var detailInfo in body.Config.Props.proxyDetails)
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{
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DetailBuilder.Make(proxy, null, body.Config, body.Mod, detailInfo);
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}
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}
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NHSupernovaPlanetEffectController supernovaPlanetEffect = null;
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if ((body.Config.ShockEffect == null || body.Config.ShockEffect.hasSupernovaShockEffect) && body.Config.Star == null && body.Config.name != "Sun" && body.Config.FocalPoint == null && !body.Config.isStellarRemnant)
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{
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supernovaPlanetEffect = SupernovaEffectBuilder.Make(proxy, null, body.Config, body.Mod, procGen, null, null, null, atmosphere, fog);
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}
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// Remove all collisions if there are any
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foreach (var col in proxy.GetComponentsInChildren<Collider>())
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{
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GameObject.Destroy(col);
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}
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foreach (var renderer in proxy.GetComponentsInChildren<Renderer>())
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{
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.enabled = true;
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}
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foreach (var tessellatedRenderer in proxy.GetComponentsInChildren<TessellatedRenderer>())
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{
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tessellatedRenderer.enabled = true;
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}
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if (proxyController != null)
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{
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proxyController._atmosphere = atmosphere;
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proxyController._fog = fog;
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proxyController._fogCurveMaxVal = fogCurveMaxVal;
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proxyController._topClouds = topClouds;
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proxyController._lightningGenerator = lightningGenerator;
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proxyController._supernovaPlanetEffectController = supernovaPlanetEffect;
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proxyController._realObjectDiameter = realSize;
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proxyController._baseRealObjectDiameter = realSize;
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}
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else if (stellarRemnantProxy != null)
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{
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stellarRemnantProxy._atmosphere = atmosphere;
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stellarRemnantProxy._fog = fog;
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stellarRemnantProxy._fogCurveMaxVal = fogCurveMaxVal;
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stellarRemnantProxy._topClouds = topClouds;
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stellarRemnantProxy._lightningGenerator = lightningGenerator;
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stellarRemnantProxy._realObjectDiameter = realSize;
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}
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return true;
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}
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catch (Exception ex)
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{
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Logger.LogError($"Exception thrown when generating proxy for [{body.Config.name}]:\n{ex}");
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return false;
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}
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}
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internal static GameObject AddColouredSphere(GameObject rootObj, float size, VariableSizeModule.TimeValuePair[] curve, Color color)
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{
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GameObject sphereGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphereGO.transform.name = "ProxySphere";
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sphereGO.transform.parent = rootObj.transform;
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sphereGO.transform.localScale = Vector3.one * size;
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sphereGO.transform.position = rootObj.transform.position;
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GameObject.Destroy(sphereGO.GetComponent<Collider>());
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sphereGO.GetComponent<MeshRenderer>().material.color = color;
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if (curve != null) AddSizeController(sphereGO, curve, size);
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return sphereGO;
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}
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internal static SizeController AddSizeController(GameObject go, VariableSizeModule.TimeValuePair[] curve, float size)
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{
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var sizeController = go.AddComponent<SizeController>();
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sizeController.SetScaleCurve(curve);
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sizeController.size = size;
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return sizeController;
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}
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internal static GameObject MakeBlackHole(GameObject rootObject, MVector3 position, float size, VariableSizeModule.TimeValuePair[] curve = null)
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{
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if (_blackHolePrefab == null) _blackHolePrefab = SearchUtilities.Find(_blackHolePath);
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var blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (blackHoleShader == null) blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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var blackHoleRender = new GameObject("BlackHoleRender");
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blackHoleRender.transform.parent = rootObject.transform;
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if (position != null) blackHoleRender.transform.localPosition = position;
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else blackHoleRender.transform.localPosition = Vector3.zero;
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blackHoleRender.transform.localScale = Vector3.one * size;
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var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
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meshFilter.mesh = _blackHolePrefab.GetComponent<MeshFilter>().mesh;
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var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
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meshRenderer.material = new Material(blackHoleShader);
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meshRenderer.material.SetFloat(Radius, size * 0.4f);
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meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
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meshRenderer.material.SetFloat(MassScale, 1);
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meshRenderer.material.SetFloat(DistortFadeDist, size * 0.55f);
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if (curve != null) AddSizeController(blackHoleRender, curve, size);
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blackHoleRender.SetActive(true);
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return blackHoleRender;
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}
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internal static GameObject MakeWhiteHole(GameObject rootObject, MVector3 position, float size, VariableSizeModule.TimeValuePair[] curve = null)
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{
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if (_whiteHolePrefab == null) _whiteHolePrefab = SearchUtilities.Find(_whiteHolePath);
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var whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (whiteHoleShader == null) whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");
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whiteHoleRenderer.transform.parent = rootObject.transform;
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if (position != null) whiteHoleRenderer.transform.localPosition = position;
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else whiteHoleRenderer.transform.localPosition = Vector3.zero;
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whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
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var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
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meshFilter.mesh = _whiteHolePrefab.GetComponent<MeshFilter>().mesh;
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var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
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meshRenderer.material = new Material(whiteHoleShader);
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meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
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meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
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meshRenderer.sharedMaterial.SetFloat(MaxDistortRadius, size * 2.8f);
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meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
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if (curve != null) AddSizeController(whiteHoleRenderer, curve, size);
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whiteHoleRenderer.SetActive(true);
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return whiteHoleRenderer;
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}
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}
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} |