new-horizons/NewHorizons/Utility/AssetBundleUtilities.cs

88 lines
2.8 KiB
C#

using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace NewHorizons.Utility
{
public static class AssetBundleUtilities
{
public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
public static void ClearCache()
{
foreach (var pair in AssetBundles)
{
if (pair.Value == null) Logger.LogError($"The asset bundle for {pair.Key} was null when trying to unload");
else pair.Value.Unload(true);
}
AssetBundles.Clear();
}
public static T Load<T>(string assetBundleRelativeDir, string pathInBundle, IModBehaviour mod) where T : UnityEngine.Object
{
string key = Path.GetFileName(assetBundleRelativeDir);
T obj;
try
{
AssetBundle bundle;
if (AssetBundles.ContainsKey(key))
{
bundle = AssetBundles[key];
}
else
{
var completePath = mod.ModHelper.Manifest.ModFolderPath + assetBundleRelativeDir;
bundle = AssetBundle.LoadFromFile(completePath);
if (bundle == null)
{
Logger.LogError($"Couldn't load AssetBundle at [{completePath}] for [{mod.ModHelper.Manifest.Name}]");
return null;
}
AssetBundles[key] = bundle;
}
obj = bundle.LoadAsset<T>(pathInBundle);
}
catch (Exception e)
{
Logger.LogError($"Couldn't load asset {pathInBundle} from AssetBundle {assetBundleRelativeDir}:\n{e}");
return null;
}
return obj;
}
public static GameObject LoadPrefab(string assetBundleRelativeDir, string pathInBundle, IModBehaviour mod)
{
var prefab = Load<GameObject>(assetBundleRelativeDir, pathInBundle, mod);
prefab.SetActive(false);
ReplaceShaders(prefab);
return prefab;
}
private static void ReplaceShaders(GameObject prefab)
{
foreach (var renderer in prefab.GetComponentsInChildren<Renderer>(true))
{
foreach (var material in renderer.sharedMaterials)
{
if (material == null)
{
continue;
}
var replacementShader = Shader.Find(material.shader.name);
if (replacementShader != null) material.shader = replacementShader;
}
}
}
}
}