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19 lines
325 B
C#
19 lines
325 B
C#
#region
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using UnityEngine;
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#endregion
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namespace NewHorizons.Utility.DebugUtilities
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{
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internal struct DebugRaycastData
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{
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public bool hit;
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public Vector3 pos;
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public Vector3 norm;
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public string bodyName;
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public string bodyPath;
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public GameObject hitObject;
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}
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} |