2022-05-22 21:30:45 -04:00

19 lines
325 B
C#

#region
using UnityEngine;
#endregion
namespace NewHorizons.Utility.DebugUtilities
{
internal struct DebugRaycastData
{
public bool hit;
public Vector3 pos;
public Vector3 norm;
public string bodyName;
public string bodyPath;
public GameObject hitObject;
}
}