new-horizons/NewHorizons/Components/TimeLoopController.cs
2022-05-22 21:30:45 -04:00

33 lines
849 B
C#

#region
using UnityEngine;
#endregion
namespace NewHorizons.Components
{
public class TimeLoopController : MonoBehaviour
{
private float _supernovaTime;
private bool _supernovaHappened;
public void Start()
{
GlobalMessenger.AddListener("TriggerSupernova", OnTriggerSupernova);
}
public void Update()
{
// Stock gives like 33 seconds after the sun collapses
// Gonna assume it takes like 7 seconds to collapse after the supernova trigger
if (_supernovaHappened && Time.time > _supernovaTime + 40f)
Locator.GetDeathManager().KillPlayer(DeathType.TimeLoop);
}
public void OnTriggerSupernova()
{
_supernovaHappened = true;
_supernovaTime = Time.time;
}
}
}