new-horizons/NewHorizons/Builder/General/AmbientLightBuilder.cs
2022-05-22 21:30:45 -04:00

31 lines
1.1 KiB
C#

#region
using UnityEngine;
#endregion
namespace NewHorizons.Builder.General
{
public static class AmbientLightBuilder
{
public static void Make(GameObject planetGO, Sector sector, float scale, float intensity)
{
var lightGO = Object.Instantiate(GameObject.Find("BrittleHollow_Body/AmbientLight_BH_Surface"),
sector?.transform ?? planetGO.transform);
lightGO.transform.position = planetGO.transform.position;
lightGO.name = "Light";
var light = lightGO.GetComponent<Light>();
light.name = "AmbientLight";
/* R is related to the inner radius of the ambient light volume
* G is if its a shell or not. 1.0f for shell else 0.0f.
* B is just 1.0 always I think, altho no because changing it changes the brightness so idk
* A is the intensity and its like square rooted and squared and idgi
*/
light.color = new Color(0.0f, 0.0f, 0.8f, 0.0225f);
light.range = scale;
light.intensity = intensity;
}
}
}