new-horizons/NewHorizons/Builder/Body/GeometryBuilder.cs
2022-05-22 21:30:45 -04:00

23 lines
810 B
C#

#region
using UnityEngine;
#endregion
namespace NewHorizons.Builder.Body
{
public static class GeometryBuilder
{
public static void Make(GameObject planetGO, Sector sector, float groundScale)
{
var groundGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
groundGO.transform.parent = sector?.transform ?? planetGO.transform;
groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale);
groundGO.transform.position = planetGO.transform.position;
groundGO.GetComponent<MeshFilter>().mesh =
GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
groundGO.GetComponent<SphereCollider>().radius = 1f;
groundGO.SetActive(true);
}
}
}