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36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using NewHorizons.External.Modules;
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using UnityEngine;
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namespace NewHorizons.Components.Volumes
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{
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internal class LoadCreditsVolume : BaseVolume
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{
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public VolumesModule.LoadCreditsVolumeInfo.CreditsType creditsType = VolumesModule.LoadCreditsVolumeInfo.CreditsType.Fast;
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public override void OnTriggerVolumeEntry(GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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switch(creditsType)
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{
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case VolumesModule.LoadCreditsVolumeInfo.CreditsType.Fast:
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LoadManager.LoadScene(OWScene.Credits_Fast, LoadManager.FadeType.ToBlack);
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break;
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case VolumesModule.LoadCreditsVolumeInfo.CreditsType.Final:
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LoadManager.LoadScene(OWScene.Credits_Final, LoadManager.FadeType.ToBlack);
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break;
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case VolumesModule.LoadCreditsVolumeInfo.CreditsType.Kazoo:
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TimelineObliterationController.s_hasRealityEnded = true;
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LoadManager.LoadScene(OWScene.Credits_Fast, LoadManager.FadeType.ToBlack);
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break;
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}
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}
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}
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public override void OnTriggerVolumeExit(GameObject hitObj)
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{
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}
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}
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}
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