new-horizons/NewHorizons/Builder/Volumes/VanishVolumeBuilder.cs
Joshua Thome 77fc15f18e Revert "Moved prop info and volume info classes to their own files"
This reverts commit 550c96d1678a0969edaa40c7266d9459ccd4c2f8.
2023-03-18 12:35:15 -05:00

38 lines
1.2 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External.Modules;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Volumes
{
public static class VanishVolumeBuilder
{
public static TVolume Make<TVolume>(GameObject planetGO, Sector sector, VolumesModule.VanishVolumeInfo info) where TVolume : VanishVolume
{
var go = GeneralPropBuilder.MakeNew(typeof(TVolume).Name, sector?.transform ?? planetGO.transform, info);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
var collider = go.AddComponent<SphereCollider>();
collider.isTrigger = true;
collider.radius = info.radius;
var owCollider = go.AddComponent<OWCollider>();
owCollider._collider = collider;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._owCollider = owCollider;
var volume = go.AddComponent<TVolume>();
volume._collider = collider;
volume._shrinkBodies = info.shrinkBodies;
volume._onlyAffectsPlayerAndShip = info.onlyAffectsPlayerAndShip;
go.SetActive(true);
return volume;
}
}
}