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21 lines
593 B
C#
21 lines
593 B
C#
using OWML.ModHelper.Events;
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using System.Linq;
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using UnityEngine;
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namespace Marshmallow.Utility
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{
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static class AddToUITable
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{
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public static int Add(string text)
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{
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TextTranslation.TranslationTable instance = GameObject.FindObjectOfType<TextTranslation>().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.Insert_UI(instance.theUITable.Keys.Max() + 1, text);
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Main.Log($"Added [{text}] to UI table with key [{instance.theUITable.Keys.Max()}]");
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return instance.theUITable.Keys.Max();
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}
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}
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}
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