2023-08-24 16:14:38 -04:00

135 lines
9.8 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class EffectsBuilder
{
private static GameObject _rainEmitterPrefab;
private static GameObject _snowEmitterPrefab;
private static GameObject _snowLightEmitterPrefab;
private static GameObject _emberEmitterPrefab;
private static GameObject _leafEmitterPrefab;
private static GameObject _planktonEmitterPrefab;
private static GameObject _bubbleEmitterPrefab;
private static GameObject _currentEmitterPrefab;
private static GameObject _cloudEmitterPrefab;
private static GameObject _crawliesEmitterPrefab;
private static GameObject _firefliesEmitterPrefab;
private static GameObject _pollenEmitterPrefab;
private static GameObject _iceMoteEmitterPrefab;
private static GameObject _rockMoteEmitterPrefab;
private static GameObject _crystalMoteEmitterPrefab;
private static GameObject _sandMoteEmitterPrefab;
private static GameObject _fogEmitterPrefab;
private static bool _isInit;
internal static void InitPrefabs()
{
if (_isInit) return;
_isInit = true;
if (_rainEmitterPrefab == null) _rainEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain").InstantiateInactive().Rename("Prefab_Effects_Rain").DontDestroyOnLoad();
if (_snowEmitterPrefab == null) _snowEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_Snowflakes").InstantiateInactive().Rename("Prefab_Effects_Snowflakes").DontDestroyOnLoad();
if (_snowLightEmitterPrefab == null) _snowLightEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_Snowflakes").InstantiateInactive().Rename("Prefab_Effects_SnowflakesLight").DontDestroyOnLoad();
if (_emberEmitterPrefab == null) _emberEmitterPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/Effects_VM_Embers").InstantiateInactive().Rename("Prefab_Effects_Embers").DontDestroyOnLoad();
if (_leafEmitterPrefab == null) _leafEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Leaves").InstantiateInactive().Rename("Prefab_Effects_Leaves").DontDestroyOnLoad();
if (_planktonEmitterPrefab == null) _planktonEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Plankton").InstantiateInactive().Rename("Prefab_Effects_Plankton").DontDestroyOnLoad();
if (_bubbleEmitterPrefab == null) _bubbleEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Bubbles").InstantiateInactive().Rename("Prefab_Effects_Bubbles").DontDestroyOnLoad();
if (_currentEmitterPrefab == null) _currentEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_RadialCurrent").InstantiateInactive().Rename("Prefab_Effects_Current").DontDestroyOnLoad();
if (_cloudEmitterPrefab == null) _cloudEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Effects_GD/Effects_GD_Clouds").InstantiateInactive().Rename("Prefab_Effects_Clouds").DontDestroyOnLoad();
if (_crawliesEmitterPrefab == null) _crawliesEmitterPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Effects_EscapePodDimension/Effects_DB_Crawlies (1)").InstantiateInactive().Rename("Prefab_Effects_Crawlies").DontDestroyOnLoad();
if (_firefliesEmitterPrefab == null) _firefliesEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_Fireflies").InstantiateInactive().Rename("Prefab_Effects_Fireflies").DontDestroyOnLoad();
if (_pollenEmitterPrefab == null) _pollenEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_SurfacePollen").InstantiateInactive().Rename("Prefab_Effects_Pollen").DontDestroyOnLoad();
if (_iceMoteEmitterPrefab == null) _iceMoteEmitterPrefab = SearchUtilities.Find("DarkBramble_Body/Effects_DB/Effects_DB_IceMotes").InstantiateInactive().Rename("Prefab_Effects_IceMotes").DontDestroyOnLoad();
if (_rockMoteEmitterPrefab == null) _rockMoteEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_RockMotes").InstantiateInactive().Rename("Prefab_Effects_RockMotes").DontDestroyOnLoad();
if (_crystalMoteEmitterPrefab == null) _crystalMoteEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_CrystalMotes").InstantiateInactive().Rename("Prefab_Effects_CrystalMotes").DontDestroyOnLoad();
if (_sandMoteEmitterPrefab == null) _sandMoteEmitterPrefab = SearchUtilities.Find("CaveTwin_Body/Sector_CaveTwin/Effects_CaveTwin/Effects_HGT_SandMotes").InstantiateInactive().Rename("Prefab_Effects_SandMotes").DontDestroyOnLoad();
if (_fogEmitterPrefab == null) _fogEmitterPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Effects_EscapePodDimension/Effects_DB_Fog (1)").InstantiateInactive().Rename("Prefab_Effects_Fog").DontDestroyOnLoad();
}
public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
{
InitPrefabs();
GameObject effectsGO = new GameObject("Effects");
effectsGO.SetActive(false);
effectsGO.transform.parent = sector?.transform ?? planetGO.transform;
effectsGO.transform.position = planetGO.transform.position;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG._sector = sector;
SCG._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
SCG._occlusionCulling = false;
SCG._dynamicCullingBounds = false;
SCG._waitForStreaming = false;
var minHeight = config.Base.surfaceSize;
if (config.HeightMap?.minHeight != null)
{
if (config.Water?.size >= config.HeightMap.minHeight) minHeight = config.Water.size; // use sea level if its higher
else minHeight = config.HeightMap.minHeight;
}
else if (config.Water?.size != null) minHeight = config.Water.size;
else if (config.Lava?.size != null) minHeight = config.Lava.size;
var maxHeight = config.Atmosphere.size;
if (config.Atmosphere.clouds?.outerCloudRadius != null) maxHeight = config.Atmosphere.clouds.outerCloudRadius;
foreach (var vectionField in config.VectionFields)
{
var prefab = GetPrefabByType(vectionField.type);
var emitter = Object.Instantiate(prefab, effectsGO.transform);
emitter.name = !string.IsNullOrWhiteSpace(vectionField.rename) ? vectionField.rename : prefab.name.Replace("Prefab_", "");
emitter.transform.position = planetGO.transform.position;
var vfe = emitter.GetComponent<VectionFieldEmitter>();
var pvc = emitter.GetComponent<PlanetaryVectionController>();
pvc._vectionFieldEmitter = vfe;
pvc._densityByHeight = vectionField.densityByHeightCurve != null ? vectionField.densityByHeightCurve.ToAnimationCurve() : new AnimationCurve(new Keyframe[]
{
new Keyframe(minHeight - 0.5f, 0),
new Keyframe(minHeight, 10f),
new Keyframe(maxHeight, 0f)
});
pvc._followTarget = vectionField.followTarget == VectionFieldModule.FollowTarget.Probe ? PlanetaryVectionController.FollowTarget.Probe : PlanetaryVectionController.FollowTarget.Player;
pvc._activeInSector = sector;
pvc._exclusionSectors = new Sector[] { };
emitter.SetActive(true);
}
effectsGO.transform.position = planetGO.transform.position;
effectsGO.SetActive(true);
}
public static GameObject GetPrefabByType(VectionFieldModule.VectionFieldType type)
{
return type switch
{
VectionFieldModule.VectionFieldType.Rain => _rainEmitterPrefab,
VectionFieldModule.VectionFieldType.SnowflakesHeavy => _snowEmitterPrefab,
VectionFieldModule.VectionFieldType.SnowflakesLight => _snowLightEmitterPrefab,
VectionFieldModule.VectionFieldType.Embers => _emberEmitterPrefab,
VectionFieldModule.VectionFieldType.Clouds => _cloudEmitterPrefab,
VectionFieldModule.VectionFieldType.Leaves => _leafEmitterPrefab,
VectionFieldModule.VectionFieldType.Bubbles => _bubbleEmitterPrefab,
VectionFieldModule.VectionFieldType.Fog => _fogEmitterPrefab,
VectionFieldModule.VectionFieldType.CrystalMotes => _crystalMoteEmitterPrefab,
VectionFieldModule.VectionFieldType.RockMotes => _rockMoteEmitterPrefab,
VectionFieldModule.VectionFieldType.IceMotes => _iceMoteEmitterPrefab,
VectionFieldModule.VectionFieldType.SandMotes => _sandMoteEmitterPrefab,
VectionFieldModule.VectionFieldType.Crawlies => _crawliesEmitterPrefab,
VectionFieldModule.VectionFieldType.Fireflies => _firefliesEmitterPrefab,
VectionFieldModule.VectionFieldType.Plankton => _planktonEmitterPrefab,
VectionFieldModule.VectionFieldType.Pollen => _pollenEmitterPrefab,
VectionFieldModule.VectionFieldType.Current => _currentEmitterPrefab,
_ => null,
};
}
}
}