mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
104 lines
4.4 KiB
C#
104 lines
4.4 KiB
C#
using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System.Collections;
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using UnityEngine;
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namespace NewHorizons.Handlers
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{
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public static class PlayerSpawnHandler
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{
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public static void SetUpPlayerSpawn()
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{
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var spawnPoint = Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint;
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if (spawnPoint != null)
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{
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SearchUtilities.Find("Player_Body").GetComponent<MatchInitialMotion>().SetBodyToMatch(spawnPoint.GetAttachedOWRigidbody());
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GetPlayerSpawner().SetInitialSpawnPoint(spawnPoint);
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}
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else
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{
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NHLogger.Log($"No NH spawn point for {Main.Instance.CurrentStarSystem}");
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}
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}
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public static void OnSystemReady(bool shouldWarpInFromShip, bool shouldWarpInFromVessel)
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{
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NHLogger.Log($"OnSystemReady {shouldWarpInFromVessel}, {shouldWarpInFromShip}, {UsingCustomSpawn()}");
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if (shouldWarpInFromShip)
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{
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Main.Instance.ShipWarpController.WarpIn(Main.Instance.WearingSuit);
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}
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else if (shouldWarpInFromVessel)
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{
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VesselWarpHandler.TeleportToVessel();
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}
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else if (UsingCustomSpawn())
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{
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InvulnerabilityHandler.MakeInvulnerable(true);
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// Idk why but these just don't work?
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var matchInitialMotion = SearchUtilities.Find("Player_Body").GetComponent<MatchInitialMotion>();
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if (matchInitialMotion != null) UnityEngine.Object.Destroy(matchInitialMotion);
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// Arbitrary number, depending on the machine some people die, some people fall through the floor, its very inconsistent
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Delay.StartCoroutine(SpawnCoroutine(10));
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}
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}
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private static IEnumerator SpawnCoroutine(int length)
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{
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for(int i = 0; i < length; i++)
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{
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FixVelocity();
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yield return new WaitForEndOfFrame();
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}
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InvulnerabilityHandler.MakeInvulnerable(false);
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}
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private static void FixVelocity()
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{
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var playerBody = SearchUtilities.Find("Player_Body").GetAttachedOWRigidbody();
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var spawn = GetDefaultSpawn();
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var resources = playerBody.GetComponent<PlayerResources>();
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playerBody.WarpToPositionRotation(spawn.transform.position, spawn.transform.rotation);
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var spawnVelocity = spawn._attachedBody.GetVelocity();
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var spawnAngularVelocity = spawn._attachedBody.GetPointTangentialVelocity(playerBody.transform.position);
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var velocity = spawnVelocity + spawnAngularVelocity;
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playerBody.SetVelocity(velocity);
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NHLogger.LogVerbose($"Player spawn velocity {velocity} Player velocity {playerBody.GetVelocity()} spawn body {spawnVelocity} spawn angular vel {spawnAngularVelocity}");
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resources._currentHealth = 100f;
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}
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private static Vector3 CalculateMatchVelocity(OWRigidbody owRigidbody, OWRigidbody bodyToMatch, bool ignoreAngularVelocity)
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{
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var vector = Vector3.zero;
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owRigidbody.UpdateCenterOfMass();
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vector += bodyToMatch.GetVelocity();
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if (!ignoreAngularVelocity)
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{
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var worldCenterOfMass = owRigidbody.GetWorldCenterOfMass();
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var worldCenterOfMass2 = bodyToMatch.GetWorldCenterOfMass();
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var initAngularVelocity = bodyToMatch.GetAngularVelocity();
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vector += OWPhysics.PointTangentialVelocity(worldCenterOfMass, worldCenterOfMass2, initAngularVelocity);
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}
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var aoPrimary = bodyToMatch.GetComponent<AstroObject>()?._primaryBody?.GetAttachedOWRigidbody();
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// Stock sun has its primary as itself for some reason
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if (aoPrimary != null && aoPrimary != bodyToMatch)
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{
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vector += CalculateMatchVelocity(bodyToMatch, aoPrimary, true);
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}
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return vector;
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}
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public static bool UsingCustomSpawn() => Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint != null;
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public static PlayerSpawner GetPlayerSpawner() => GameObject.FindObjectOfType<PlayerSpawner>();
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public static SpawnPoint GetDefaultSpawn() => Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint ?? GetPlayerSpawner().GetSpawnPoint(SpawnLocation.TimberHearth);
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}
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}
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