651 lines
32 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.Geometry;
using NewHorizons.Utility.OWMLUtilities;
using Newtonsoft.Json;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
{
public static class TranslatorTextBuilder
{
private static Material _ghostArcMaterial;
private static Material _adultArcMaterial;
private static Material _childArcMaterial;
private static GameObject _scrollPrefab;
private static GameObject _computerPrefab;
private static GameObject _preCrashComputerPrefab;
private static GameObject _cairnPrefab;
private static GameObject _cairnVariantPrefab;
private static GameObject _recorderPrefab;
private static GameObject _preCrashRecorderPrefab;
private static GameObject _trailmarkerPrefab;
private static Dictionary<PropModule.NomaiTextArcInfo, GameObject> arcInfoToCorrespondingSpawnedGameObject = new Dictionary<PropModule.NomaiTextArcInfo, GameObject>();
public static GameObject GetSpawnedGameObjectByNomaiTextArcInfo(PropModule.NomaiTextArcInfo arc)
{
if (!arcInfoToCorrespondingSpawnedGameObject.ContainsKey(arc)) return null;
return arcInfoToCorrespondingSpawnedGameObject[arc];
}
private static Dictionary<PropModule.NomaiTextInfo, GameObject> conversationInfoToCorrespondingSpawnedGameObject = new Dictionary<PropModule.NomaiTextInfo, GameObject>();
public static GameObject GetSpawnedGameObjectByNomaiTextInfo(PropModule.NomaiTextInfo convo)
{
Logger.LogVerbose("Retrieving wall text obj for " + convo);
if (!conversationInfoToCorrespondingSpawnedGameObject.ContainsKey(convo)) return null;
return conversationInfoToCorrespondingSpawnedGameObject[convo];
}
private static bool _isInit;
internal static void InitPrefabs()
{
if (_isInit) return;
_isInit = true;
if (_adultArcMaterial == null)
{
_adultArcMaterial = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (2)/Props_TH_ClutterSmall/Arc_Short/Arc")
.GetComponent<MeshRenderer>()
.sharedMaterial;
}
if (_childArcMaterial == null)
{
_childArcMaterial = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_OldSettlement/Fragment OldSettlement 5/Core_OldSettlement 5/Interactables_Core_OldSettlement5/Arc_BH_OldSettlement_ChildrensRhyme/Arc 1")
.GetComponent<MeshRenderer>()
.sharedMaterial;
}
if (_ghostArcMaterial == null)
{
_ghostArcMaterial = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Interactables_Zone1/Props_IP_ZoneSign_1/Arc_TestAlienWriting/Arc 1")
.GetComponent<MeshRenderer>()
.sharedMaterial;
}
if (_scrollPrefab == null) _scrollPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive().Rename("Prefab_NOM_Scroll").DontDestroyOnLoad();
if (_computerPrefab == null)
{
_computerPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive().Rename("Prefab_NOM_Computer").DontDestroyOnLoad();
_computerPrefab.transform.rotation = Quaternion.identity;
}
if (_preCrashComputerPrefab == null)
{
_preCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive().Rename("Prefab_NOM_Vessel_Computer").DontDestroyOnLoad();
_preCrashComputerPrefab.transform.rotation = Quaternion.identity;
}
if (_cairnPrefab == null)
{
_cairnPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive().Rename("Prefab_NOM_Cairn").DontDestroyOnLoad();
_cairnPrefab.transform.rotation = Quaternion.identity;
}
if (_cairnVariantPrefab == null)
{
_cairnVariantPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Sector_NomaiMines/Interactables_NomaiMines/Prefab_NOM_TH_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_Cairn").DontDestroyOnLoad();
_cairnVariantPrefab.transform.rotation = Quaternion.identity;
}
if (_recorderPrefab == null)
{
_recorderPrefab = SearchUtilities.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder").DontDestroyOnLoad();
_recorderPrefab.transform.rotation = Quaternion.identity;
}
if (_preCrashRecorderPrefab == null)
{
_preCrashRecorderPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/Interactables_CrashFragment/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder_Vessel").DontDestroyOnLoad();
_preCrashRecorderPrefab.transform.rotation = Quaternion.identity;
}
if (_trailmarkerPrefab == null)
{
_trailmarkerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Sign").InstantiateInactive().Rename("Prefab_NOM_Trailmarker").DontDestroyOnLoad();
_trailmarkerPrefab.transform.rotation = Quaternion.identity;
}
}
public static GameObject Make(GameObject planetGO, Sector sector, PropModule.NomaiTextInfo info, NewHorizonsBody nhBody)
{
InitPrefabs();
var xmlPath = File.ReadAllText(Path.Combine(nhBody.Mod.ModHelper.Manifest.ModFolderPath, info.xmlFile));
switch (info.type)
{
case PropModule.NomaiTextInfo.NomaiTextType.Wall:
{
var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlPath, nhBody).gameObject;
if (info.normal != null)
{
// In global coordinates (normal was in local coordinates)
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
if (info.isRelativeToParent)
{
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
} else
{
nomaiWallTextObj.transform.forward = forward;
var desiredUp = Vector3.ProjectOnPlane(up, forward);
var zRotation = Vector3.SignedAngle(nomaiWallTextObj.transform.up, desiredUp, forward);
nomaiWallTextObj.transform.RotateAround(nomaiWallTextObj.transform.position, forward, zRotation);
}
}
// nomaiWallTextObj.GetComponent<NomaiTextArcArranger>().DrawBoundsWithDebugSpheres();
nomaiWallTextObj.SetActive(true);
conversationInfoToCorrespondingSpawnedGameObject[info] = nomaiWallTextObj;
return nomaiWallTextObj;
}
case PropModule.NomaiTextInfo.NomaiTextType.Scroll:
{
var customScroll = GeneralPropBuilder.MakeFromPrefab(_scrollPrefab, _scrollPrefab.name, planetGO, sector, info);
var nomaiWallText = MakeWallText(planetGO, sector, info, xmlPath, nhBody);
nomaiWallText.transform.parent = customScroll.transform;
nomaiWallText.transform.localPosition = Vector3.zero;
nomaiWallText.transform.localRotation = Quaternion.identity;
nomaiWallText._showTextOnStart = false;
// Don't want to be able to translate until its in a socket
nomaiWallText.GetComponent<Collider>().enabled = false;
nomaiWallText.gameObject.SetActive(true);
var scrollItem = customScroll.GetComponent<ScrollItem>();
// Idk why this thing is always around
GameObject.Destroy(customScroll.transform.Find("Arc_BH_City_Forum_2").gameObject);
// This variable is the bane of my existence i dont get it
scrollItem._nomaiWallText = nomaiWallText;
// Because the scroll was already awake it does weird shit in Awake and makes some of the entries in this array be null
scrollItem._colliders = new OWCollider[] { scrollItem.GetComponent<OWCollider>() };
// Else when you put them down you can't pick them back up
customScroll.GetComponent<OWCollider>()._physicsRemoved = false;
customScroll.SetActive(true);
Delay.FireOnNextUpdate(
() =>
{
Logger.LogVerbose("Fixing scroll!");
scrollItem._nomaiWallText = nomaiWallText;
scrollItem.SetSector(sector);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(true);
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
customScroll.GetComponent<CapsuleCollider>().enabled = true;
scrollItem._nomaiWallText.HideImmediate();
scrollItem._nomaiWallText._collider.SetActivation(true);
scrollItem.SetColliderActivation(true);
}
);
conversationInfoToCorrespondingSpawnedGameObject[info] = customScroll;
return customScroll;
}
case PropModule.NomaiTextInfo.NomaiTextType.Computer:
{
var computerObject = GeneralPropBuilder.MakeFromPrefab(_computerPrefab, _computerPrefab.name, planetGO, sector, info, alignToBody: true, normal: info.normal);
var computer = computerObject.GetComponent<NomaiComputer>();
computer.SetSector(sector);
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
computer._nomaiTextAsset = new TextAsset(xmlPath);
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
StreamingHandler.SetUpStreaming(computerObject, sector);
computerObject.SetActive(true);
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
return computerObject;
}
case PropModule.NomaiTextInfo.NomaiTextType.PreCrashComputer:
{
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
parentPath = info.parentPath,
isRelativeToParent = info.isRelativeToParent,
rename = info.rename
};
var computerObject = DetailBuilder.Make(planetGO, sector, _preCrashComputerPrefab, detailInfo);
computerObject.SetActive(false);
var up = computerObject.transform.position - planetGO.transform.position;
if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
var computer = computerObject.GetComponent<NomaiVesselComputer>();
computer.SetSector(sector);
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
computer._nomaiTextAsset = new TextAsset(xmlPath);
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make fifth ring work
var fifthRingObject = computerObject.FindChild("Props_NOM_Vessel_Computer 1/Props_NOM_Vessel_Computer_Effects (4)");
fifthRingObject.SetActive(true);
var fifthRing = fifthRingObject.GetComponent<NomaiVesselComputerRing>();
//fifthRing._baseProjectorColor = new Color(1.4118, 1.5367, 4, 1);
//fifthRing._baseTextColor = new Color(0.8824, 0.9604, 2.5, 1);
//fifthRing._baseTextShadowColor = new Color(0.3529, 0.3843, 1, 0.25);
fifthRing._computer = computer;
computerObject.SetActive(true);
// All rings are rendered by detail builder so dont do that (have to wait for entries to be set)
Delay.FireOnNextUpdate(() =>
{
for (var i = computer.GetNumTextBlocks(); i < 5; i++)
{
var ring = computer._computerRings[i];
ring.gameObject.SetActive(false);
}
});
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
return computerObject;
}
case PropModule.NomaiTextInfo.NomaiTextType.Cairn:
case PropModule.NomaiTextInfo.NomaiTextType.CairnVariant:
{
var cairnPrefab = info.type == PropModule.NomaiTextInfo.NomaiTextType.CairnVariant ? _cairnVariantPrefab : _cairnPrefab;
var cairnObject = GeneralPropBuilder.MakeFromPrefab(cairnPrefab, _cairnPrefab.name, planetGO, sector, info, alignToBody: info.rotation == null);
// Idk do we have to set it active before finding things?
cairnObject.SetActive(true);
// Make it do the thing when it finishes being knocked over
foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
{
rock._returning = false;
rock._owCollider.SetActivation(true);
rock.enabled = false;
}
// So we can actually knock it over
cairnObject.GetComponent<CapsuleCollider>().enabled = true;
var nomaiWallText = cairnObject.transform.Find("Props_TH_ClutterSmall/Arc_Short").GetComponent<NomaiWallText>();
nomaiWallText.SetSector(sector);
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
StreamingHandler.SetUpStreaming(cairnObject, sector);
conversationInfoToCorrespondingSpawnedGameObject[info] = cairnObject;
return cairnObject;
}
case PropModule.NomaiTextInfo.NomaiTextType.PreCrashRecorder:
case PropModule.NomaiTextInfo.NomaiTextType.Recorder:
{
var prefab = (info.type == PropModule.NomaiTextInfo.NomaiTextType.PreCrashRecorder ? _preCrashRecorderPrefab : _recorderPrefab);
var detailInfo = new PropModule.DetailInfo {
parentPath = info.parentPath,
rotation = info.rotation,
position = info.position,
isRelativeToParent = info.isRelativeToParent,
rename = info.rename,
alignToNormal = info.rotation == null,
};
var recorderObject = DetailBuilder.Make(planetGO, sector, prefab, detailInfo);
recorderObject.SetActive(false);
var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
nomaiText.SetSector(sector);
nomaiText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
recorderObject.SetActive(true);
recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
conversationInfoToCorrespondingSpawnedGameObject[info] = recorderObject;
return recorderObject;
}
case PropModule.NomaiTextInfo.NomaiTextType.Trailmarker:
{
var trailmarkerObject = GeneralPropBuilder.MakeFromPrefab(_trailmarkerPrefab, _trailmarkerPrefab.name, planetGO, sector, info, alignToBody: info.rotation == null);
// shrink because that is what mobius does on all trailmarkers or else they are the size of the player
trailmarkerObject.transform.localScale = Vector3.one * 0.75f;
// Idk do we have to set it active before finding things?
trailmarkerObject.SetActive(true);
var nomaiWallText = trailmarkerObject.transform.Find("Arc_Short").GetComponent<NomaiWallText>();
nomaiWallText.SetSector(sector);
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the model is loaded
StreamingHandler.SetUpStreaming(trailmarkerObject, sector);
conversationInfoToCorrespondingSpawnedGameObject[info] = trailmarkerObject;
return trailmarkerObject;
}
default:
Logger.LogError($"Unsupported NomaiText type {info.type}");
return null;
}
}
private static NomaiWallText MakeWallText(GameObject go, Sector sector, PropModule.NomaiTextInfo info, string xmlPath, NewHorizonsBody nhBody)
{
GameObject nomaiWallTextObj = GeneralPropBuilder.MakeNew("NomaiWallText", go, sector, info);
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
box.isTrigger = true;
nomaiWallTextObj.AddComponent<OWCollider>();
var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
var text = new TextAsset(xmlPath);
// Text assets need a name to be used with VoiceMod
text.name = Path.GetFileNameWithoutExtension(info.xmlFile);
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj, info, nhBody);
AddTranslation(xmlPath);
nomaiWallText._nomaiTextAsset = text;
nomaiWallText.SetTextAsset(text);
// #433 fuzzy stranger text
if (info.arcInfo != null && info.arcInfo.Any(x => x.type == PropModule.NomaiTextArcInfo.NomaiTextArcType.Stranger))
{
StreamingHandler.SetUpStreaming(AstroObject.Name.RingWorld, sector);
}
return nomaiWallText;
}
internal static void BuildArcs(string xml, NomaiWallText nomaiWallText, GameObject conversationZone, PropModule.NomaiTextInfo info, NewHorizonsBody nhBody)
{
var dict = MakeNomaiTextDict(xml);
nomaiWallText._dictNomaiTextData = dict;
var cacheKey = xml.GetHashCode() + " " + JsonConvert.SerializeObject(info).GetHashCode();
RefreshArcs(nomaiWallText, conversationZone, info, nhBody, cacheKey);
}
[Serializable]
private struct ArcCacheData
{
public MMesh mesh;
public MVector3[] skeletonPoints;
public MVector3 position;
public float zRotation;
public bool mirrored;
}
internal static void RefreshArcs(NomaiWallText nomaiWallText, GameObject conversationZone, PropModule.NomaiTextInfo info, NewHorizonsBody nhBody, string cacheKey)
{
var dict = nomaiWallText._dictNomaiTextData;
Random.InitState(info.seed == 0 ? info.xmlFile.GetHashCode() : info.seed);
var arcsByID = new Dictionary<int, GameObject>();
if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
{
Logger.LogError($"Can't make NomaiWallText, arcInfo length [{info.arcInfo.Count()}] doesn't equal text entries [{dict.Values.Count()}]");
return;
}
ArcCacheData[] cachedData = null;
if (nhBody.Cache?.ContainsKey(cacheKey) ?? false)
cachedData = nhBody.Cache.Get<ArcCacheData[]>(cacheKey);
var arranger = nomaiWallText.gameObject.AddComponent<NomaiTextArcArranger>();
// Generate spiral meshes/GOs
var i = 0;
foreach (var textData in dict.Values)
{
var arcInfo = info.arcInfo?.Length > i ? info.arcInfo[i] : null;
var textEntryID = textData.ID;
var parentID = textData.ParentID;
var parent = parentID == -1 ? null : arcsByID[parentID];
GameObject arcReadFromCache = null;
if (cachedData != null)
{
var skeletonPoints = cachedData[i].skeletonPoints.Select(mv => (Vector3)mv).ToArray();
arcReadFromCache = NomaiTextArcBuilder.BuildSpiralGameObject(skeletonPoints, cachedData[i].mesh);
arcReadFromCache.transform.parent = arranger.transform;
arcReadFromCache.transform.localScale = new Vector3(cachedData[i].mirrored? -1 : 1, 1, 1);
arcReadFromCache.transform.localPosition = cachedData[i].position;
arcReadFromCache.transform.localEulerAngles = new Vector3(0, 0, cachedData[i].zRotation);
}
GameObject arc = MakeArc(arcInfo, conversationZone, parent, textEntryID, arcReadFromCache);
arc.name = $"Arc {textEntryID} - Child of {parentID}";
arcsByID.Add(textEntryID, arc);
i++;
}
// no need to arrange if the cache exists
if (cachedData == null)
{
Logger.LogVerbose("Cache and/or cache entry was null, proceding with wall text arc arrangment.");
// auto placement
var overlapFound = true;
for (var k = 0; k < arranger.spirals.Count*2; k++)
{
overlapFound = arranger.AttemptOverlapResolution();
if (!overlapFound) break;
for(var a = 0; a < 10; a++) arranger.FDGSimulationStep();
}
if (overlapFound) Logger.LogVerbose("Overlap resolution failed!");
// manual placement
for (var j = 0; j < info.arcInfo?.Length; j++)
{
var arcInfo = info.arcInfo[j];
var arc = arranger.spirals[j];
if (arcInfo.keepAutoPlacement) continue;
if (arcInfo.position == null) arc.transform.localPosition = Vector3.zero;
else arc.transform.localPosition = new Vector3(arcInfo.position.x, arcInfo.position.y, 0);
arc.transform.localRotation = Quaternion.Euler(0, 0, arcInfo.zRotation);
if (arcInfo.mirror) arc.transform.localScale = new Vector3(-1, 1, 1);
else arc.transform.localScale = new Vector3( 1, 1, 1);
}
// make an entry in the cache for all these spirals
if (nhBody.Cache != null)
{
var cacheData = arranger.spirals.Select(spiralManipulator => new ArcCacheData()
{
mesh = spiralManipulator.GetComponent<MeshFilter>().sharedMesh,
skeletonPoints = spiralManipulator.NomaiTextLine._points.Select(v => (MVector3)v).ToArray(),
position = spiralManipulator.transform.localPosition,
zRotation = spiralManipulator.transform.localEulerAngles.z,
mirrored = spiralManipulator.transform.localScale.x < 0
}).ToArray();
nhBody.Cache.Set(cacheKey, cacheData);
}
}
}
internal static GameObject MakeArc(PropModule.NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID, GameObject prebuiltArc = null)
{
GameObject arc;
var type = arcInfo != null ? arcInfo.type : PropModule.NomaiTextArcInfo.NomaiTextArcType.Adult;
NomaiTextArcBuilder.SpiralProfile profile;
Material mat;
Mesh overrideMesh = null;
Color? overrideColor = null;
switch (type)
{
case PropModule.NomaiTextArcInfo.NomaiTextArcType.Child:
profile = NomaiTextArcBuilder.childSpiralProfile;
mat = _childArcMaterial;
break;
case PropModule.NomaiTextArcInfo.NomaiTextArcType.Stranger when _ghostArcMaterial != null:
profile = NomaiTextArcBuilder.strangerSpiralProfile;
mat = _ghostArcMaterial;
overrideMesh = MeshUtilities.RectangleMeshFromCorners(new Vector3[]{ new Vector3(-0.9f, 0.0f, 0.0f), new Vector3(0.9f, 0.0f, 0.0f), new Vector3(-0.9f, 2.0f, 0.0f), new Vector3(0.9f, 2.0f, 0.0f) });
overrideColor = new Color(0.0158f, 1.0f, 0.5601f, 1f);
break;
case PropModule.NomaiTextArcInfo.NomaiTextArcType.Adult:
default:
profile = NomaiTextArcBuilder.adultSpiralProfile;
mat = _adultArcMaterial;
break;
}
if (prebuiltArc != null)
{
arc = prebuiltArc;
}
else
{
if (parent != null) arc = parent.GetComponent<SpiralManipulator>().AddChild(profile).gameObject;
else arc = NomaiTextArcArranger.CreateSpiral(profile, conversationZone).gameObject;
}
if (mat != null) arc.GetComponent<MeshRenderer>().sharedMaterial = mat;
arc.transform.parent = conversationZone.transform;
arc.GetComponent<NomaiTextLine>()._prebuilt = false;
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
arc.GetComponent<MeshRenderer>().enabled = false;
if (overrideMesh != null)
arc.GetComponent<MeshFilter>().sharedMesh = overrideMesh;
if (overrideColor != null)
arc.GetComponent<NomaiTextLine>()._targetColor = (Color)overrideColor;
arc.SetActive(true);
if (arcInfo != null) arcInfoToCorrespondingSpawnedGameObject[arcInfo] = arc;
return arc;
}
private static Dictionary<int, NomaiText.NomaiTextData> MakeNomaiTextDict(string xmlPath)
{
var dict = new Dictionary<int, NomaiText.NomaiTextData>();
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
foreach (object obj in rootNode.SelectNodes("TextBlock"))
{
XmlNode xmlNode = (XmlNode)obj;
int textEntryID = -1;
int parentID = -1;
XmlNode textNode = xmlNode.SelectSingleNode("Text");
XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
{
Logger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
textEntryID = -1;
}
if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
{
Logger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
parentID = -1;
}
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
dict.Add(textEntryID, value);
}
return dict;
}
private static void AddTranslation(string xmlPath)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");
foreach (object obj in xmlNodeList)
{
XmlNode xmlNode2 = (XmlNode)obj;
var text = xmlNode2.SelectSingleNode("Text").InnerText;
TranslationHandler.AddDialogue(text);
}
}
}
}