mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
122 lines
4.6 KiB
C#
122 lines
4.6 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using Logger = NewHorizons.Utility.Logger;
|
|
namespace NewHorizons.Components.Orbital
|
|
{
|
|
public class NHOrbitLine : OrbitLine
|
|
{
|
|
private Vector3 _semiMajorAxis;
|
|
private Vector3 _semiMinorAxis;
|
|
|
|
private Vector3 _upAxis;
|
|
private float _fociDistance;
|
|
private Vector3[] _verts;
|
|
|
|
public override void InitializeLineRenderer()
|
|
{
|
|
base.GetComponent<LineRenderer>().positionCount = this._numVerts;
|
|
}
|
|
|
|
public override void OnValidate()
|
|
{
|
|
if (_numVerts < 0 || _numVerts > 4096)
|
|
{
|
|
_numVerts = Mathf.Clamp(_numVerts, 0, 4096);
|
|
}
|
|
if (base.GetComponent<LineRenderer>().positionCount != this._numVerts)
|
|
{
|
|
InitializeLineRenderer();
|
|
}
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
base.Start();
|
|
|
|
var a = _semiMajorAxis.magnitude;
|
|
var b = _semiMinorAxis.magnitude;
|
|
|
|
_upAxis = Vector3.Cross(_semiMajorAxis.normalized, _semiMinorAxis.normalized);
|
|
|
|
_fociDistance = Mathf.Sqrt(a * a - b * b);
|
|
if (float.IsNaN(_fociDistance)) _fociDistance = 0f;
|
|
|
|
_verts = new Vector3[this._numVerts];
|
|
|
|
transform.localRotation = Quaternion.Euler(270, 90, 0);
|
|
|
|
base.enabled = false;
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
try
|
|
{
|
|
AstroObject primary = _astroObject?.GetPrimaryBody();
|
|
|
|
// If it has nothing to orbit then why is this here
|
|
if (primary == null || !primary.gameObject.activeSelf)
|
|
{
|
|
base.enabled = false;
|
|
return;
|
|
}
|
|
|
|
Vector3 origin = primary.transform.position + _semiMajorAxis.normalized * _fociDistance;
|
|
|
|
float num = CalcProjectedAngleToCenter(origin, _semiMajorAxis, _semiMinorAxis, _astroObject.transform.position);
|
|
|
|
for (int i = 0; i < _numVerts; i++)
|
|
{
|
|
var stepSize = 2f * Mathf.PI / (float)(_numVerts - 1);
|
|
float f = num + stepSize * i;
|
|
_verts[i] = _semiMajorAxis * Mathf.Cos(f) + _semiMinorAxis * Mathf.Sin(f);
|
|
}
|
|
_lineRenderer.SetPositions(_verts);
|
|
|
|
transform.position = origin;
|
|
transform.rotation = Quaternion.Euler(0, 0, 0); //Quaternion.LookRotation(-SemiMajorAxis, _upAxis);
|
|
|
|
float num2 = DistanceToEllipticalOrbitLine(origin, _semiMajorAxis, _semiMinorAxis, _upAxis, Locator.GetActiveCamera().transform.position);
|
|
float widthMultiplier = Mathf.Min(num2 * (_lineWidth / 1000f), _maxLineWidth);
|
|
float num3 = _fade ? (1f - Mathf.Clamp01((num2 - _fadeStartDist) / (_fadeEndDist - _fadeStartDist))) : 1f;
|
|
|
|
_lineRenderer.widthMultiplier = widthMultiplier;
|
|
_lineRenderer.startColor = new Color(_color.r, _color.g, _color.b, num3 * num3);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.LogError($"Exception in OrbitLine for [{_astroObject?.name}]:\n{ex}");
|
|
enabled = false;
|
|
}
|
|
}
|
|
|
|
public void SetFromParameters(IOrbitalParameters parameters)
|
|
{
|
|
var a = parameters.semiMajorAxis;
|
|
var e = parameters.eccentricity;
|
|
var b = a * Mathf.Sqrt(1f - (e * e));
|
|
var l = parameters.longitudeOfAscendingNode;
|
|
var p = parameters.argumentOfPeriapsis;
|
|
var i = parameters.inclination;
|
|
|
|
_semiMajorAxis = a * OrbitalParameters.Rotate(Vector3.left, l, i, p);
|
|
_semiMinorAxis = b * OrbitalParameters.Rotate(Vector3.forward, l, i, p);
|
|
}
|
|
|
|
private float CalcProjectedAngleToCenter(Vector3 foci, Vector3 semiMajorAxis, Vector3 semiMinorAxis, Vector3 point)
|
|
{
|
|
Vector3 lhs = point - foci;
|
|
Vector3 vector = new Vector3(Vector3.Dot(lhs, semiMajorAxis.normalized), 0f, Vector3.Dot(lhs, semiMinorAxis.normalized));
|
|
vector.x *= semiMinorAxis.magnitude / semiMajorAxis.magnitude;
|
|
return Mathf.Atan2(vector.z, vector.x);
|
|
}
|
|
|
|
private float DistanceToEllipticalOrbitLine(Vector3 foci, Vector3 semiMajorAxis, Vector3 semiMinorAxis, Vector3 upAxis, Vector3 point)
|
|
{
|
|
float f = CalcProjectedAngleToCenter(foci, semiMajorAxis, semiMinorAxis, point);
|
|
Vector3 b = foci + _semiMajorAxis * Mathf.Cos(f) + _semiMinorAxis * Mathf.Sin(f);
|
|
return Vector3.Distance(point, b);
|
|
}
|
|
}
|
|
}
|