34 lines
1.6 KiB
C#

using NewHorizons.OtherMods;
using UnityEngine;
namespace NewHorizons.Utility.OuterWilds
{
public static class TimeLoopUtilities
{
public const float LOOP_DURATION_IN_SECONDS = TimeLoop.LOOP_DURATION_IN_MINUTES * 60;
public static void SetLoopDuration(float minutes)
{
TimeLoop._loopDuration = minutes * 60f;
// If slow time mod is on give them at least an hour
// This won't slow down time based events like sand sizes but oh well
if (OtherModUtil.IsEnabled("dnlwtsn.SlowTime"))
{
TimeLoop._loopDuration = Mathf.Max(TimeLoop._loopDuration, 60f * 60f);
}
}
public static void SetSecondsElapsed(float secondsElapsed) => TimeLoop._timeOffset = secondsElapsed - Time.timeSinceLevelLoad;
public static void SetMinutesRemaining(float minutes) => TimeLoop.SetSecondsRemaining(minutes * 60);
public static float GetMinutesRemaining() => TimeLoop.GetSecondsRemaining() / 60f;
public static float GetVanillaSecondsRemaining() => LOOP_DURATION_IN_SECONDS - TimeLoop.GetSecondsElapsed();
public static float GetVanillaMinutesRemaining() => GetVanillaSecondsRemaining() / 60f;
public static float GetVanillaFractionElapsed() => TimeLoop.GetSecondsElapsed() / LOOP_DURATION_IN_SECONDS;
public static void SetSecondsRemainingIfLessThan(float seconds)
{
if (TimeLoop.GetSecondsRemaining() >= seconds) return;
TimeLoop.SetSecondsRemaining(seconds);
}
public static void SetMinutesRemainingIfLessThan(float minutes) => SetSecondsRemainingIfLessThan(minutes * 60);
}
}