80 lines
3.7 KiB
C#

using NewHorizons.Utility;
using UnityEngine;
using NewHorizons.External.Modules.VariableSize;
namespace NewHorizons.Builder.Body
{
public static class SandBuilder
{
private static GameObject _sandSphere;
private static GameObject _sandCollider;
private static GameObject _sandOcclusion;
private static GameObject _sandProxyShadowCaster;
internal static void InitPrefabs()
{
if (_sandSphere == null) _sandSphere = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/SandSphere").InstantiateInactive().Rename("Prefab_TT_SandSphere").DontDestroyOnLoad();
if (_sandCollider == null) _sandCollider = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/Collider").InstantiateInactive().Rename("Prefab_TT_SandCollider").DontDestroyOnLoad();
if (_sandOcclusion == null) _sandOcclusion = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere").InstantiateInactive().Rename("Prefab_TT_SandOcclusion").DontDestroyOnLoad();
if (_sandProxyShadowCaster == null) _sandProxyShadowCaster = SearchUtilities.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster").InstantiateInactive().Rename("Prefab_TT_SandProxyShadowCaster").DontDestroyOnLoad();
}
public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, SandModule module)
{
InitPrefabs();
var sandGO = new GameObject("Sand");
sandGO.SetActive(false);
var sandSphere = GameObject.Instantiate(_sandSphere, sandGO.transform);
sandSphere.name = "Sphere";
if (module.tint != null)
{
var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
var sandMaterials = oldMR.sharedMaterials;
var sandMR = sandSphere.AddComponent<TessellatedSphereRenderer>();
sandMR.CopyPropertiesFrom(oldMR);
sandMR.sharedMaterials = new Material[]
{
new Material(sandMaterials[0]),
new Material(sandMaterials[1])
};
GameObject.Destroy(oldMR);
sandMR.sharedMaterials[0].color = module.tint.ToColor();
sandMR.sharedMaterials[1].color = module.tint.ToColor();
}
var collider = GameObject.Instantiate(_sandCollider, sandGO.transform);
collider.name = "Collider";
collider.SetActive(true);
var occlusionSphere = GameObject.Instantiate(_sandOcclusion, sandGO.transform);
occlusionSphere.name = "Occlusion";
var proxyShadowCasterGO = GameObject.Instantiate(_sandProxyShadowCaster, sandGO.transform);
proxyShadowCasterGO.name = "ProxyShadowCaster";
var proxyShadowCaster = proxyShadowCasterGO.GetComponent<ProxyShadowCaster>();
proxyShadowCaster.SetSuperGroup(sandGO.GetComponent<ProxyShadowCasterSuperGroup>());
sandSphere.AddComponent<ChildColliderSettings>();
if (module.curve != null)
{
var levelController = sandGO.AddComponent<SandLevelController>();
var curve = new AnimationCurve();
foreach (var pair in module.curve)
{
curve.AddKey(new Keyframe(pair.time, 2f * module.size * pair.value));
}
levelController._scaleCurve = curve;
}
sandGO.transform.parent = sector?.transform ?? planetGO.transform;
sandGO.transform.position = planetGO.transform.position;
sandGO.transform.localScale = Vector3.one * module.size * 2f;
sandGO.SetActive(true);
}
}
}