mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
61 lines
2.8 KiB
C#
61 lines
2.8 KiB
C#
using NewHorizons.External.Modules;
|
|
using NewHorizons.Utility;
|
|
using UnityEngine;
|
|
namespace NewHorizons.Builder.Atmosphere
|
|
{
|
|
public static class FogBuilder
|
|
{
|
|
private static Texture2D _ramp;
|
|
|
|
private static readonly int FogTexture = Shader.PropertyToID("_FogTex");
|
|
private static readonly int Tint = Shader.PropertyToID("_Tint");
|
|
private static readonly int Radius = Shader.PropertyToID("_Radius");
|
|
private static readonly int Density = Shader.PropertyToID("_Density");
|
|
private static readonly int DensityExponent = Shader.PropertyToID("_DensityExp");
|
|
private static readonly int ColorRampTexture = Shader.PropertyToID("_ColorRampTex");
|
|
|
|
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
|
|
{
|
|
if (_ramp == null) _ramp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/FogColorRamp.png");
|
|
|
|
GameObject fogGO = new GameObject("FogSphere");
|
|
fogGO.SetActive(false);
|
|
fogGO.transform.parent = sector?.transform ?? planetGO.transform;
|
|
fogGO.transform.localScale = Vector3.one * atmo.fogSize;
|
|
|
|
// Going to copy from dark bramble
|
|
var dbFog = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
|
|
var dbPlanetaryFogController = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
|
|
|
|
MeshFilter MF = fogGO.AddComponent<MeshFilter>();
|
|
MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
|
|
|
|
MeshRenderer MR = fogGO.AddComponent<MeshRenderer>();
|
|
MR.materials = dbFog.GetComponent<MeshRenderer>().materials;
|
|
MR.allowOcclusionWhenDynamic = true;
|
|
|
|
PlanetaryFogController PFC = fogGO.AddComponent<PlanetaryFogController>();
|
|
PFC._fogImpostor = MR;
|
|
PFC.fogLookupTexture = dbPlanetaryFogController.fogLookupTexture;
|
|
PFC.fogRadius = atmo.fogSize;
|
|
PFC.lodFadeDistance = PFC.fogRadius * 0.5f;
|
|
PFC.fogDensity = atmo.fogDensity;
|
|
PFC.fogExponent = 1f;
|
|
var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor());
|
|
PFC.fogColorRampTexture = colorRampTexture;
|
|
PFC.fogColorRampIntensity = 1f;
|
|
PFC.fogTint = atmo.fogTint.ToColor();
|
|
|
|
MR.material.SetColor(Tint, atmo.fogTint.ToColor());
|
|
MR.material.SetFloat(Radius, atmo.fogSize);
|
|
MR.material.SetFloat(Density, atmo.fogDensity);
|
|
MR.material.SetFloat(DensityExponent, 1);
|
|
MR.material.SetTexture(ColorRampTexture, colorRampTexture);
|
|
|
|
fogGO.transform.position = planetGO.transform.position;
|
|
|
|
fogGO.SetActive(true);
|
|
}
|
|
}
|
|
}
|