2022-07-14 21:44:13 -04:00

61 lines
2.8 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class FogBuilder
{
private static Texture2D _ramp;
private static readonly int FogTexture = Shader.PropertyToID("_FogTex");
private static readonly int Tint = Shader.PropertyToID("_Tint");
private static readonly int Radius = Shader.PropertyToID("_Radius");
private static readonly int Density = Shader.PropertyToID("_Density");
private static readonly int DensityExponent = Shader.PropertyToID("_DensityExp");
private static readonly int ColorRampTexture = Shader.PropertyToID("_ColorRampTex");
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
{
if (_ramp == null) _ramp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/FogColorRamp.png");
GameObject fogGO = new GameObject("FogSphere");
fogGO.SetActive(false);
fogGO.transform.parent = sector?.transform ?? planetGO.transform;
fogGO.transform.localScale = Vector3.one * atmo.fogSize;
// Going to copy from dark bramble
var dbFog = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
var dbPlanetaryFogController = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
MeshFilter MF = fogGO.AddComponent<MeshFilter>();
MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
MeshRenderer MR = fogGO.AddComponent<MeshRenderer>();
MR.materials = dbFog.GetComponent<MeshRenderer>().materials;
MR.allowOcclusionWhenDynamic = true;
PlanetaryFogController PFC = fogGO.AddComponent<PlanetaryFogController>();
PFC._fogImpostor = MR;
PFC.fogLookupTexture = dbPlanetaryFogController.fogLookupTexture;
PFC.fogRadius = atmo.fogSize;
PFC.lodFadeDistance = PFC.fogRadius * 0.5f;
PFC.fogDensity = atmo.fogDensity;
PFC.fogExponent = 1f;
var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor());
PFC.fogColorRampTexture = colorRampTexture;
PFC.fogColorRampIntensity = 1f;
PFC.fogTint = atmo.fogTint.ToColor();
MR.material.SetColor(Tint, atmo.fogTint.ToColor());
MR.material.SetFloat(Radius, atmo.fogSize);
MR.material.SetFloat(Density, atmo.fogDensity);
MR.material.SetFloat(DensityExponent, 1);
MR.material.SetTexture(ColorRampTexture, colorRampTexture);
fogGO.transform.position = planetGO.transform.position;
fogGO.SetActive(true);
}
}
}