mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
117 lines
4.8 KiB
C#
117 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Components.Orbital
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{
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public class OrbitalParameters
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{
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public float Inclination { get; private set; }
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public float SemiMajorAxis { get; private set; }
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public float LongitudeOfAscendingNode { get; private set; }
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public float Eccentricity { get; private set; }
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public float ArgumentOfPeriapsis { get; private set; }
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public float TrueAnomaly { get; private set; }
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public float MeanAnomaly { get; private set; }
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public float EccentricAnomaly { get; private set; }
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public float Period { get; private set; }
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public Vector3 InitialPosition { get; private set; }
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public Vector3 InitialVelocity { get; private set; }
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public static OrbitalParameters FromTrueAnomaly(Gravity primaryGravity, Gravity secondaryGravity, float eccentricity, float semiMajorAxis, float inclination, float argumentOfPeriapsis, float longitudeOfAscendingNode, float trueAnomaly)
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{
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var orbitalParameters = new OrbitalParameters();
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orbitalParameters.Inclination = inclination;
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orbitalParameters.SemiMajorAxis = semiMajorAxis;
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orbitalParameters.LongitudeOfAscendingNode = longitudeOfAscendingNode;
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orbitalParameters.Eccentricity = eccentricity;
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orbitalParameters.ArgumentOfPeriapsis = argumentOfPeriapsis;
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orbitalParameters.TrueAnomaly = trueAnomaly;
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// Have to calculate the rest
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var primaryMass = primaryGravity.Mass;
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var secondaryMass = secondaryGravity.Mass;
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var power = primaryGravity.Power;
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var period = (float) (GravityVolume.GRAVITATIONAL_CONSTANT * (primaryMass + secondaryMass) / (4 * Math.PI * Math.PI * Math.Pow(semiMajorAxis, power)));
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// All in radians
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var f = Mathf.Deg2Rad * trueAnomaly;
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var eccentricAnomaly = Mathf.Atan2(Mathf.Sqrt(1 - (eccentricity * eccentricity)) * Mathf.Sin(f), eccentricity + Mathf.Cos(f));
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var meanAnomaly = eccentricAnomaly - eccentricity * Mathf.Sin(eccentricAnomaly);
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orbitalParameters.Period = period;
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orbitalParameters.MeanAnomaly = meanAnomaly * Mathf.Rad2Deg;
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orbitalParameters.EccentricAnomaly = eccentricAnomaly * Mathf.Rad2Deg;
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var p = semiMajorAxis * (1 - (eccentricity * eccentricity)); // Semi-latus rectum
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var r = p / (1 + eccentricity * Mathf.Cos(f));
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var G = GravityVolume.GRAVITATIONAL_CONSTANT;
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var mu = G * (primaryMass);
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var r_p = semiMajorAxis * (1 - eccentricity);
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var r_a = semiMajorAxis * (1 + eccentricity);
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float v;
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// For linear
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if(primaryGravity.Power == 1)
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{
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// Have to deal with a limit
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if(eccentricity == 0)
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{
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var v2 = 2 * mu * (Mathf.Log(r_a / r) + (1 / 2f));
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v = Mathf.Sqrt(v2);
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}
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else
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{
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var coeff = (r_p * r_p) / (r_p * r_p - r_a * r_a);
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var v2 = 2 * mu * (coeff * Mathf.Log(r_p / r_a) + Mathf.Log(r_a / r));
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v = Mathf.Sqrt(v2);
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}
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}
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// For inverseSquare
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else
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{
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v = Mathf.Sqrt(G * primaryMass * ((2f / r) - (1f / semiMajorAxis)));
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}
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var semiMinorAxis = semiMajorAxis * Mathf.Sqrt(1 - (eccentricity * eccentricity));
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var focusDistance = Mathf.Sqrt((semiMajorAxis * semiMajorAxis) - (semiMinorAxis * semiMinorAxis));
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var x = semiMajorAxis * Mathf.Cos(eccentricAnomaly) - focusDistance;
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var y = semiMinorAxis * Mathf.Sin(eccentricAnomaly);
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var n_p = new Vector2(x, y).normalized;
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var dir = Rotate(new Vector3(n_p.x, 0f, n_p.y).normalized, longitudeOfAscendingNode, inclination, argumentOfPeriapsis);
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var up = Rotate(Vector3.up, longitudeOfAscendingNode, inclination, argumentOfPeriapsis);
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var pos = r * dir;
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var vel = v * Vector3.Cross(dir, up).normalized;
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orbitalParameters.InitialPosition = pos;
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orbitalParameters.InitialVelocity = vel;
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return orbitalParameters;
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}
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public static Vector3 Rotate(Vector3 vector, float longitudeOfAscendingNode, float inclination, float argumentOfPeriapsis)
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{
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var R1 = Quaternion.AngleAxis(longitudeOfAscendingNode, Vector3.up);
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var R2 = Quaternion.AngleAxis(inclination, Vector3.forward);
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var R3 = Quaternion.AngleAxis(argumentOfPeriapsis, Vector3.up);
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return R1 * R2 * R3 * vector;
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}
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}
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}
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