mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components.Orbital
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{
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public class NHOrbitLine : OrbitLine
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{
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public Vector3 SemiMajorAxis { get; set; }
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public Vector3 SemiMinorAxis { get; set; }
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private Vector3 _upAxis;
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private float _fociDistance;
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private Vector3[] _verts;
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public override void InitializeLineRenderer()
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{
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base.GetComponent<LineRenderer>().positionCount = this._numVerts;
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}
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public override void OnValidate()
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{
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if (_numVerts < 0 || _numVerts > 4096)
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{
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_numVerts = Mathf.Clamp(_numVerts, 0, 4096);
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}
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if (base.GetComponent<LineRenderer>().positionCount != this._numVerts)
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{
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InitializeLineRenderer();
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}
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}
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public override void Start()
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{
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base.Start();
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var a = SemiMajorAxis.magnitude;
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var b = SemiMinorAxis.magnitude;
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_upAxis = Vector3.Cross(SemiMajorAxis.normalized, SemiMinorAxis.normalized);
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_fociDistance = Mathf.Sqrt(a * a - b * b);
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if (float.IsNaN(_fociDistance)) _fociDistance = 0f;
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_verts = new Vector3[this._numVerts];
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transform.localRotation = Quaternion.Euler(270, 90, 0);
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base.enabled = false;
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}
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public override void Update()
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{
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AstroObject primary = _astroObject?.GetPrimaryBody();
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// If it has nothing to orbit then why is this here
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if (primary == null)
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{
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base.enabled = false;
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return;
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}
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Vector3 origin = primary.transform.position + SemiMajorAxis.normalized * _fociDistance;
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float num = CalcProjectedAngleToCenter(origin, SemiMajorAxis, SemiMinorAxis, _astroObject.transform.position);
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for (int i = 0; i < _numVerts; i++)
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{
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float f = (float)i / (float)(_numVerts - 1) * 3.1415927f * 2f - (num + 3.1415927f);
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_verts[i] = SemiMajorAxis * Mathf.Cos(f) + SemiMinorAxis * Mathf.Sin(f);
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}
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_lineRenderer.SetPositions(_verts);
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transform.position = origin;
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transform.rotation = Quaternion.LookRotation(SemiMinorAxis, _upAxis);
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float num2 = DistanceToEllipticalOrbitLine(origin, SemiMajorAxis, SemiMinorAxis, _upAxis, Locator.GetActiveCamera().transform.position);
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float widthMultiplier = Mathf.Min(num2 * (_lineWidth / 1000f), _maxLineWidth);
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float num3 = _fade ? (1f - Mathf.Clamp01((num2 - _fadeStartDist) / (_fadeEndDist - _fadeStartDist))) : 1f;
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_lineRenderer.widthMultiplier = widthMultiplier;
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_lineRenderer.startColor = new Color(_color.r, _color.g, _color.b, num3 * num3);
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}
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private float CalcProjectedAngleToCenter(Vector3 foci, Vector3 semiMajorAxis, Vector3 semiMinorAxis, Vector3 point)
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{
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Vector3 lhs = point - foci;
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Vector3 vector = new Vector3(Vector3.Dot(lhs, semiMajorAxis.normalized), 0f, Vector3.Dot(lhs, semiMinorAxis.normalized));
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vector.x *= semiMinorAxis.magnitude / semiMajorAxis.magnitude;
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return Mathf.Atan2(vector.z, vector.x);
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}
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private float DistanceToEllipticalOrbitLine(Vector3 foci, Vector3 semiMajorAxis, Vector3 semiMinorAxis, Vector3 upAxis, Vector3 point)
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{
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float f = CalcProjectedAngleToCenter(foci, semiMajorAxis, semiMinorAxis, point);
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Vector3 b = foci + SemiMajorAxis * Mathf.Cos(f) + SemiMinorAxis * Mathf.Sin(f);
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return Vector3.Distance(point, b);
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}
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}
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}
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