mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
372 lines
16 KiB
C#
372 lines
16 KiB
C#
using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Props;
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using NewHorizons.Builder.StarSystem;
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using NewHorizons.External;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.Props;
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using NewHorizons.Handlers.TitleScreen;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Color = UnityEngine.Color;
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namespace NewHorizons.Handlers
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{
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public static class TitleSceneHandler
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{
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public static void Init()
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{
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var planetRoot = SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot");
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var campfire = SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire");
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campfire.transform.SetParent(planetRoot.transform, true);
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var ambientLight = SearchUtilities.Find("Scene/Background/PlanetPivot/AmbientLight_CaveTwin");
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ambientLight.transform.SetParent(planetRoot.transform, true);
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InitSubtitles();
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AudioTypeHandler.Init();
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// Load player data for fact and persistent condition checking
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var profileManager = StandaloneProfileManager.SharedInstance;
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profileManager.PreInitialize();
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profileManager.Initialize();
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PlayerData.Init(profileManager.currentProfileGameSave,
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profileManager.currentProfileGameSettings,
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profileManager.currentProfileGraphicsSettings,
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profileManager.currentProfileInputJSON);
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// TODO: Select one title screen and if it has shareTitleScreen set to true do all the other ones that have it true too.
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var (mod, config) = Main.TitleScreenConfigs.FirstOrDefault(kvp => kvp.Value.KnowsFact() && kvp.Value.HasCondition());
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if (config != null)
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SetUp(mod, config);
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else
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DisplayBodiesOnTitleScreen();
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}
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public static void InitSubtitles()
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{
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GameObject subtitleContainer = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye");
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if (subtitleContainer == null)
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{
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NHLogger.LogError("No subtitle container found! Failed to load subtitles.");
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return;
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}
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subtitleContainer.SetActive(true);
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subtitleContainer.AddComponent<SubtitlesHandler>();
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}
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public static void SetUp(IModBehaviour mod, TitleScreenConfig config)
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{
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if (!config.disableNHPlanets)
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{
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DisplayBodiesOnTitleScreen();
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}
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if (config.menuTextTint != null)
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{
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TitleScreenColourHandler.SetColour(config.menuTextTint.ToColor());
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}
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if (config.Skybox?.destroyStarField ?? false)
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{
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UnityEngine.Object.Destroy(SearchUtilities.Find("Skybox/Starfield"));
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}
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if (config.Skybox?.rightPath != null ||
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config.Skybox?.leftPath != null ||
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config.Skybox?.topPath != null ||
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config.Skybox?.bottomPath != null ||
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config.Skybox?.frontPath != null ||
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config.Skybox?.bottomPath != null)
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{
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SkyboxBuilder.Make(config.Skybox, mod);
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}
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if (!string.IsNullOrEmpty(config.music))
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{
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var musicSource = SearchUtilities.Find("Scene/AudioSource_Music").GetComponent<OWAudioSource>();
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var audioType = AudioTypeHandler.GetAudioType(config.music, mod);
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Delay.FireOnNextUpdate(() => musicSource.AssignAudioLibraryClip(audioType));
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}
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if (!string.IsNullOrEmpty(config.ambience))
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{
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var ambienceSource = SearchUtilities.Find("Scene/AudioSource_Ambience").GetComponent<OWAudioSource>();
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var audioType = AudioTypeHandler.GetAudioType(config.ambience, mod);
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Delay.FireOnNextUpdate(() => ambienceSource.AssignAudioLibraryClip(audioType));
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}
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SearchUtilities.Find("Scene/Background").GetComponent<RotateTransform>()._degreesPerSecond = config.rotationSpeed;
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if (config.MenuPlanet != null)
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{
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var menuPlanet = SearchUtilities.Find("Scene/Background/PlanetPivot");
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if (config.MenuPlanet.removeChildren != null)
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{
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RemoveChildren(menuPlanet, config.MenuPlanet.removeChildren);
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}
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if (config.MenuPlanet.details != null)
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{
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foreach (var simplifiedDetail in config.MenuPlanet.details)
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{
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DetailBuilder.Make(menuPlanet, null, mod, new DetailInfo(simplifiedDetail));
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}
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}
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var rotator = menuPlanet.GetComponent<RotateTransform>();
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rotator._localAxis = Vector3.up;
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rotator._degreesPerSecond = config.MenuPlanet.rotationSpeed;
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if (config.MenuPlanet.destroyMenuPlanet)
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{
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menuPlanet.SetActive(false);
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}
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}
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}
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private static void RemoveChildren(GameObject go, string[] paths)
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{
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var goPath = go.transform.GetPath();
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var transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in paths)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{goPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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{
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flag = false;
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// idk why we wait here but we do
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Delay.FireInNUpdates(() =>
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{
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if (childObj != null && childObj.gameObject != null)
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{
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childObj.gameObject.SetActive(false);
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}
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}, 2);
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}
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if (flag) NHLogger.LogWarning($"Couldn't find \"{childPath}\".");
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}
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}
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public static void DisplayBodiesOnTitleScreen()
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{
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try
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{
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TitleSceneHandler.DisplayBodyOnTitleScreen(Main.BodyDict.Values.ToList().SelectMany(x => x).ToList());
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}
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catch (Exception e)
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{
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NHLogger.LogError($"Failed to make title screen bodies: {e}");
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}
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}
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public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
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{
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// Try loading one planet why not
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// var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
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var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray();
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var eligibleCount = eligible.Count();
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if (eligibleCount == 0) return;
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var selectionCount = Mathf.Min(eligibleCount, 3);
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var indices = RandomUtility.GetUniqueRandomArray(0, eligible.Count(), selectionCount);
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NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen");
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var planetSizes = new List<(GameObject planet, float size)>();
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var bodyInfo = LoadTitleScreenBody(eligible[indices[0]]);
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bodyInfo.planet.transform.localRotation = Quaternion.Euler(15, 0, 0);
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planetSizes.Add(bodyInfo);
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if (selectionCount > 1)
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{
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bodyInfo.planet.transform.localPosition = new Vector3(0, -15, 0);
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bodyInfo.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
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var bodyInfo2 = LoadTitleScreenBody(eligible[indices[1]]);
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bodyInfo2.planet.transform.localPosition = new Vector3(7, 30, 0);
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bodyInfo2.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
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planetSizes.Add(bodyInfo2);
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}
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if (selectionCount > 2)
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{
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var bodyInfo3 = LoadTitleScreenBody(eligible[indices[2]]);
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bodyInfo3.planet.transform.localPosition = new Vector3(-5, 10, 0);
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bodyInfo3.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
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planetSizes.Add(bodyInfo3);
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}
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SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false);
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var lightGO = new GameObject("Light");
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lightGO.transform.parent = SearchUtilities.Find("Scene/Background").transform;
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lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
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lightGO.transform.localRotation = Quaternion.Euler(13.1412f, 122.8785f, 169.4302f);
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var light = lightGO.AddComponent<Light>();
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light.type = LightType.Directional;
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light.color = Color.white;
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light.range = float.PositiveInfinity;
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light.intensity = 0.8f;
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// Resize planets relative to each other
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// If there are multiple planets shrink them down to 30% of the size
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var maxSize = planetSizes.Select(x => x.size).Max();
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var minSize = planetSizes.Select(x => x.size).Min();
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var multiplePlanets = planetSizes.Count > 1;
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foreach (var (planet, size) in planetSizes)
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{
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var adjustedSize = size / maxSize;
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// If some planets would be too small we'll do a funny thing
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if (minSize / maxSize < 0.3f)
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{
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var t = Mathf.InverseLerp(minSize, maxSize, size);
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adjustedSize = Mathf.Lerp(0.3f, 1f, t * t);
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}
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planet.transform.localScale *= adjustedSize * (multiplePlanets ? 0.3f : 1f);
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}
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}
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private static (GameObject planet, float size) LoadTitleScreenBody(NewHorizonsBody body)
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{
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NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen");
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var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
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var maxRadius = -1f;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30);
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maxRadius = Mathf.Max(maxRadius, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
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}
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if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent)
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{
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// Hacky but whatever I just want a textured sphere
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var cloudTextureMap = new HeightMapModule();
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cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size;
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cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
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HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30);
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maxRadius = Mathf.Max(maxRadius, cloudTextureMap.maxHeight);
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}
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if (body.Config.Base.groundSize > 0f)
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{
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MakeSphere(titleScreenGO, body.Config.Base.groundSize * 2f);
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maxRadius = Mathf.Max(maxRadius, body.Config.Base.groundSize);
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}
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if (body.Config.Water != null)
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{
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var waterRadius = MakeWater(body, titleScreenGO);
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maxRadius = Mathf.Max(maxRadius, waterRadius);
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}
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if (body.Config.Lava != null)
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{
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var lavaRadius = MakeLava(body, titleScreenGO);
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maxRadius = Mathf.Max(maxRadius, lavaRadius);
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}
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if (body.Config.Sand != null)
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{
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var sandRadius = MakeSand(body, titleScreenGO);
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maxRadius = Mathf.Max(maxRadius, sandRadius);
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}
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if (body.Config.Rings != null && body.Config.Rings.Length > 0)
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{
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foreach (var ring in body.Config.Rings)
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{
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RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
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maxRadius = Mathf.Max(maxRadius, ring.outerRadius);
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}
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}
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var pivot = UnityEngine.Object.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
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pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
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foreach (Transform child in pivot.transform)
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{
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UnityEngine.Object.Destroy(child.gameObject);
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}
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pivot.name = "Pivot";
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titleScreenGO.transform.parent = pivot.transform;
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titleScreenGO.transform.localPosition = Vector3.zero;
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titleScreenGO.transform.localScale = Vector3.one * 30f / maxRadius;
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return (titleScreenGO, maxRadius);
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}
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// Returns radius
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private static float MakeWater(NewHorizonsBody body, GameObject root)
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{
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var diameter = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
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var mr = MakeSphere(root, diameter);
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var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
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mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
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// Make it transparent!
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mr.material.SetOverrideTag("RenderType", "Transparent");
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mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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mr.material.SetInt("_ZWrite", 0);
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mr.material.DisableKeyword("_ALPHATEST_ON");
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mr.material.DisableKeyword("_ALPHABLEND_ON");
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mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
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mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
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return diameter / 2f;
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}
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private static float MakeLava(NewHorizonsBody body, GameObject root)
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{
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var diameter = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
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var mr = MakeSphere(root, diameter);
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mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
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mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
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return diameter / 2f;
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}
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private static float MakeSand(NewHorizonsBody body, GameObject root)
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{
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var diameter = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
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var mr = MakeSphere(root, diameter);
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mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
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mr.material.SetFloat("_Glossiness", 0);
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return diameter / 2f;
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}
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private static MeshRenderer MakeSphere(GameObject root, float diameter)
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{
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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var meshRenderer = sphere.GetComponent<MeshRenderer>();
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sphere.transform.parent = root.transform;
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sphere.transform.localPosition = Vector3.zero;
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sphere.transform.localScale = Vector3.one * diameter;
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return meshRenderer;
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}
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}
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}
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