2020-06-22 22:36:38 +01:00

59 lines
2.2 KiB
C#

using Marshmallow.External;
using Marshmallow.Utility;
using OWML.ModHelper.Events;
using UnityEngine;
using Logger = Marshmallow.Utility.Logger;
namespace Marshmallow.General
{
static class BaseBuilder
{
public static MTuple Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
{
Rigidbody RB = body.AddComponent<Rigidbody>();
RB.mass = 10000;
RB.drag = 0f;
RB.angularDrag = 0f;
RB.useGravity = false;
RB.isKinematic = true;
RB.interpolation = RigidbodyInterpolation.None;
RB.collisionDetectionMode = CollisionDetectionMode.Discrete;
OWRigidbody OWRB = body.AddComponent<OWRigidbody>();
OWRB.SetValue("_kinematicSimulation", true);
OWRB.SetValue("_autoGenerateCenterOfMass", true);
OWRB.SetIsTargetable(true);
OWRB.SetValue("_maintainOriginalCenterOfMass", true);
OWRB.SetValue("_rigidbody", RB);
InitialMotion IM = body.AddComponent<InitialMotion>();
IM.SetPrimaryBody(primaryBody.GetAttachedOWRigidbody());
IM.SetValue("_orbitAngle", config.OrbitAngle);
IM.SetValue("_isGlobalAxis", false);
IM.SetValue("_initAngularSpeed", 0.02f);
IM.SetValue("_initLinearSpeed", 0f);
DetectorBuilder.Make(body, primaryBody);
AstroObject AO = body.AddComponent<AstroObject>();
AO.SetValue("_type", AstroObject.Type.Planet);
AO.SetValue("_name", AstroObject.Name.None);
AO.SetValue("_primaryBody", primaryBody);
if (config.HasGravity)
{
GravityVolume GV = GravityBuilder.Make(body, config.SurfaceAcceleration, config.GroundSize, config.GroundSize);
AO.SetValue("_gravityVolume", GV);
}
if (config.IsTidallyLocked)
{
RotateToAstroObject RTAO = body.AddComponent<RotateToAstroObject>();
RTAO.SetValue("_astroObjectLock", primaryBody);
}
Logger.Log("Finished building base", Logger.LogType.Log);
return new MTuple(AO, OWRB);
}
}
}