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114 lines
5.3 KiB
C#
114 lines
5.3 KiB
C#
using Marshmallow.External;
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using Marshmallow.Utility;
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using OWML.ModHelper.Events;
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using UnityEngine;
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using Logger = Marshmallow.Utility.Logger;
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namespace Marshmallow.Atmosphere
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{
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static class CloudsBuilder
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{
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public static void Make(GameObject body, Sector sector, IPlanetConfig config)
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{
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GameObject cloudsMainGO = new GameObject();
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cloudsMainGO.SetActive(false);
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cloudsMainGO.transform.parent = body.transform;
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GameObject cloudsTopGO = new GameObject();
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cloudsTopGO.SetActive(false);
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cloudsTopGO.transform.parent = cloudsMainGO.transform;
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cloudsTopGO.transform.localScale = new Vector3(config.TopCloudSize / 2, config.TopCloudSize / 2, config.TopCloudSize / 2);
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//AddDebugShape.AddSphere(cloudsTopGO, config.TopCloudSize/2, new Color32(255, 0, 255, 128));
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MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
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topMF.mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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var tempArray = new Material[2];
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MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
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for (int i = 0; i < 2; i++)
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{
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tempArray[i] = GameObject.Instantiate(GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials[i]);
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}
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topMR.sharedMaterials = tempArray;
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foreach (var material in topMR.sharedMaterials)
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{
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material.SetColor("_Color", config.TopCloudTint.ToColor32());
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var image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_top.png");
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image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
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material.SetTexture("_MainTex", image);
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image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_top_ramp.png");
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image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
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material.SetTexture("_RampTex", image);
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image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_cap.png");
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image = ImageUtilities.TintImage(image, config.TopCloudTint.ToColor32());
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material.SetTexture("_CapTex", image);
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}
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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topRT.SetValue("_localAxis", Vector3.up);
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topRT.SetValue("degreesPerSecond", 10);
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topRT.SetValue("randomizeRotationRate", false);
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/*
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SectorCullGroup scg = cloudsTop.AddComponent<SectorCullGroup>();
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scg.SetValue("_sector", MainClass.SECTOR);
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scg.SetValue("_occlusionCulling", true);
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scg.SetValue("_dynamicCullingBounds", false);
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scg.SetValue("_particleSystemSuspendMode", CullGroup.ParticleSystemSuspendMode.Pause);
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scg.SetValue("_waitForStreaming", false);
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*/
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GameObject cloudsBottomGO = new GameObject();
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cloudsBottomGO.SetActive(false);
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cloudsBottomGO.transform.parent = cloudsMainGO.transform;
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cloudsBottomGO.transform.localScale = new Vector3(config.BottomCloudSize / 2, config.BottomCloudSize / 2, config.BottomCloudSize / 2);
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TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
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bottomTSR.tessellationMeshGroup = GameObject.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
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bottomTSR.sharedMaterials = GameObject.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().sharedMaterials;
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bottomTSR.maxLOD = 6;
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bottomTSR.LODBias = 0;
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bottomTSR.LODRadius = 1f;
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foreach (Material material in bottomTSR.sharedMaterials)
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{
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material.SetColor("_Color", config.BottomCloudTint.ToColor32());
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}
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TessSphereSectorToggle bottomTSST = cloudsBottomGO.AddComponent<TessSphereSectorToggle>();
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bottomTSST.SetValue("_sector", sector);
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GameObject cloudsFluidGO = new GameObject();
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cloudsFluidGO.SetActive(false);
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cloudsFluidGO.layer = 17;
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cloudsFluidGO.transform.parent = cloudsMainGO.transform;
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SphereCollider fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
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fluidSC.isTrigger = true;
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fluidSC.radius = config.TopCloudSize / 2;
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OWShellCollider fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
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fluidOWSC.SetValue("_innerRadius", config.BottomCloudSize);
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CloudLayerFluidVolume fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
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fluidCLFV.SetValue("_layer", 5);
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fluidCLFV.SetValue("_priority", 1);
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fluidCLFV.SetValue("_density", 1.2f);
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fluidCLFV.SetValue("_fluidType", FluidVolume.Type.CLOUD);
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fluidCLFV.SetValue("_allowShipAutoroll", true);
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fluidCLFV.SetValue("_disableOnStart", false);
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cloudsTopGO.SetActive(true);
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cloudsBottomGO.SetActive(true);
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cloudsFluidGO.SetActive(true);
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cloudsMainGO.SetActive(true);
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Logger.Log("Finished building clouds.", Logger.LogType.Log);
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}
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}
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}
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