2022-04-20 23:48:18 -04:00

72 lines
3.1 KiB
C#

using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class EffectsBuilder
{
public static void Make(GameObject body, Sector sector, float surfaceSize, float atmoSize, bool hasRain, bool hasSnow)
{
GameObject effectsGO = new GameObject("Effects");
effectsGO.SetActive(false);
effectsGO.transform.parent = body.transform;
effectsGO.transform.localPosition = Vector3.zero;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG._sector = sector;
SCG._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
SCG._occlusionCulling = false;
SCG._dynamicCullingBounds = false;
SCG._waitForStreaming = false;
if(hasRain)
{
var rainGO = GameObject.Instantiate(SearchUtilities.CachedFind("/GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain"), effectsGO.transform);
rainGO.transform.localPosition = Vector3.zero;
var pvc = rainGO.GetComponent<PlanetaryVectionController>();
pvc._densityByHeight = new AnimationCurve(new Keyframe[]
{
new Keyframe(surfaceSize - 0.5f, 0),
new Keyframe(surfaceSize, 10f),
new Keyframe(atmoSize, 0f)
});
rainGO.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
rainGO.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
rainGO.SetActive(true);
}
if(hasSnow)
{
var snowGO = new GameObject("SnowEffects");
snowGO.transform.parent = effectsGO.transform;
snowGO.transform.localPosition = Vector3.zero;
for(int i = 0; i < 5; i++)
{
var snowEmitter = GameObject.Instantiate(SearchUtilities.CachedFind("/BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_Snowflakes"), snowGO.transform);
snowEmitter.name = "SnowEmitter";
snowEmitter.transform.localPosition = Vector3.zero;
var pvc = snowEmitter.GetComponent<PlanetaryVectionController>();
pvc._densityByHeight = new AnimationCurve(new Keyframe[]
{
new Keyframe(surfaceSize - 0.5f, 0),
new Keyframe(surfaceSize, 10f),
new Keyframe(atmoSize, 0f)
});
snowEmitter.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
snowEmitter.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
snowEmitter.SetActive(true);
}
}
effectsGO.transform.localPosition = Vector3.zero;
effectsGO.SetActive(true);
}
}
}