2022-07-26 12:33:06 -04:00

291 lines
13 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class DetailBuilder
{
private static Dictionary<PropModule.DetailInfo, GameObject> detailInfoToCorrespondingSpawnedGameObject = new Dictionary<PropModule.DetailInfo, GameObject>();
public static GameObject GetSpawnedGameObjectByDetailInfo(PropModule.DetailInfo detail)
{
if (!detailInfoToCorrespondingSpawnedGameObject.ContainsKey(detail)) return null;
return detailInfoToCorrespondingSpawnedGameObject[detail];
}
public static void Make(GameObject go, Sector sector, PlanetConfig config, IModBehaviour mod, PropModule.DetailInfo detail)
{
GameObject detailGO = null;
if (detail.assetBundle != null)
{
var prefab = AssetBundleUtilities.LoadPrefab(detail.assetBundle, detail.path, mod);
detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
else
{
detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
}
if (detailGO == null) return;
if (detail.removeChildren != null)
{
var detailPath = detailGO.transform.GetPath();
var transforms = detailGO.GetComponentsInChildren<Transform>(true);
foreach (var childPath in detail.removeChildren)
{
// Multiple children can have the same path so we delete all that match
var path = $"{detailPath}/{childPath}";
var flag = true;
foreach (var childObj in transforms.Where(x => x.GetPath() == path))
{
flag = false;
childObj.gameObject.SetActive(false);
}
if (flag) Logger.LogWarning($"Couldn't find \"{childPath}\".");
}
}
if (detail.removeComponents)
{
// Just swap all the children to a new game object
var newDetailGO = new GameObject(detailGO.name);
newDetailGO.transform.position = detailGO.transform.position;
newDetailGO.transform.parent = detailGO.transform.parent;
// Can't modify parents while looping through children bc idk
var children = new List<Transform>();
foreach (Transform child in detailGO.transform)
{
children.Add(child);
}
foreach (var child in children)
{
child.parent = newDetailGO.transform;
}
GameObject.Destroy(detailGO);
detailGO = newDetailGO;
}
if (detail.rename != null)
{
detailGO.name = detail.rename;
}
if (!string.IsNullOrEmpty(detail.parentPath))
{
var newParent = go.transform.Find(detail.parentPath);
if (newParent != null)
{
detailGO.transform.parent = newParent.transform;
}
}
detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
}
public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
var prefab = SearchUtilities.Find(propToClone);
if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
}
public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
{
if (prefab == null) return null;
GameObject prop = prefab.InstantiateInactive();
prop.name = prefab.name;
prop.transform.parent = sector?.transform ?? planetGO.transform;
StreamingHandler.SetUpStreaming(prop, sector);
var torchItem = prop.GetComponent<VisionTorchItem>();
// Fix vision torch
if (torchItem)
{
torchItem.enabled = true;
torchItem.mindProjectorTrigger.enabled = true;
torchItem.mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
}
foreach (var component in prop.GetComponentsInChildren<Component>(true))
{
/*
// Enable all children or something
// BUG doesnt work because enabled is a property, not a field
var enabledField = component?.GetType()?.GetField("enabled");
if (enabledField != null && enabledField.FieldType == typeof(bool)) Events.FireOnNextUpdate(() => enabledField.SetValue(component, true));
*/
// Fix a bunch of sector stuff
if (sector != null)
{
if (component is Sector s)
{
s.SetParentSector(sector);
}
if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._controllingProxy = null;
}
// fix Sector stuff, eg SectorCullGroup (without this, props that have a SectorCullGroup component will become invisible inappropriately)
if (component is ISectorGroup sectorGroup)
{
sectorGroup.SetSector(sector);
}
if (component is GhostIK ik) ik.enabled = false;
if (component is GhostEffects effects) effects.enabled = false;
if (component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
if (component is SectoredMonoBehaviour behaviour)
{
behaviour.SetSector(sector);
}
/*
else
{
// BUG: this doesnt find the field cuz _sector is private
var sectorField = component?.GetType()?.GetField("_sector");
if (sectorField != null && sectorField.FieldType == typeof(Sector))
{
Events.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
}
}
*/
if (component is AnglerfishController angler)
{
try
{
angler._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude;
}
catch (Exception e)
{
Logger.LogError($"Couldn't update AnglerFish chase speed:\n{e}");
}
}
// Fix slide reel
// softlocks if this object is a vision torch
if (!torchItem && component is SlideCollectionContainer container)
{
sector.OnOccupantEnterSector.AddListener(_ => container.LoadStreamingTextures());
}
if (component is OWItemSocket socket)
{
socket._sector = sector;
}
// fix campfires
if (component is InteractVolume interactVolume)
{
interactVolume._playerCam = GameObject.Find("Player_Body/PlayerCamera").GetComponent<OWCamera>();
}
if (component is PlayerAttachPoint playerAttachPoint)
{
var playerBody = GameObject.Find("Player_Body");
playerAttachPoint._playerController = playerBody.GetComponent<PlayerCharacterController>();
playerAttachPoint._playerOWRigidbody = playerBody.GetComponent<OWRigidbody>();
playerAttachPoint._playerTransform = playerBody.transform;
playerAttachPoint._fpsCamController = GameObject.Find("Player_Body/PlayerCamera").GetComponent<PlayerCameraController>();
}
if (component is NomaiInterfaceOrb orb)
{
orb._parentAstroObject = planetGO.GetComponent<AstroObject>();
orb._parentBody = planetGO.GetComponent<OWRigidbody>();
}
}
else
{
// Remove things that require sectors if the sector is null. Will just keep extending this as things pop up.
if (component is FogLight or SectoredMonoBehaviour)
{
GameObject.DestroyImmediate(component);
continue;
}
}
// Fix a bunch of stuff when done loading
Delay.RunWhen(() => Main.IsSystemReady, () =>
{
try
{
if (component == null) return;
if (component is Animator animator) animator.enabled = true;
else if (component is Collider collider) collider.enabled = true;
else if (component is Renderer renderer) renderer.enabled = true;
else if (component is Shape shape) shape.enabled = true;
else if (component is SectorCullGroup sectorCullGroup)
{
sectorCullGroup._inMapView = false;
sectorCullGroup._isFastForwarding = false;
sectorCullGroup.SetVisible(sectorCullGroup.ShouldBeVisible(), true, false);
}
// If it's not a moving anglerfish make sure the anim controller is regular
else if (component is AnglerfishAnimController angler && angler.GetComponentInParent<AnglerfishController>() == null)
{
Logger.LogVerbose("Enabling anglerfish animation");
// Remove any reference to its angler
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn;
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
angler.enabled = true;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);
}
}
catch (Exception e)
{
Logger.LogWarning($"Exception when modifying component [{component.GetType().Name}] on [{planetGO.name}] for prop [{prefab.name}]:\n{e}");
}
});
}
prop.transform.position = position == null ? planetGO.transform.position : planetGO.transform.TransformPoint((Vector3)position);
Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
if (alignWithNormal)
{
// Apply the rotation after aligning it with normal
var up = planetGO.transform.InverseTransformPoint(prop.transform.position).normalized;
prop.transform.rotation = Quaternion.FromToRotation(Vector3.up, up);
prop.transform.rotation *= rot;
}
else
{
prop.transform.rotation = planetGO.transform.TransformRotation(rot);
}
prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;
prop.SetActive(true);
return prop;
}
}
}