new-horizons/NewHorizons/Builder/Atmosphere/SunOverrideBuilder.cs
2022-05-17 19:41:45 -04:00

25 lines
934 B
C#

using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class SunOverrideBuilder
{
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, float surfaceSize)
{
GameObject overrideGO = new GameObject("SunOverride");
overrideGO.SetActive(false);
overrideGO.transform.parent = sector?.transform ?? planetGO.transform;
GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV._sector = sector;
GDSOV._cloudsOuterRadius = atmo.Size;
GDSOV._cloudsInnerRadius = atmo.Size * 0.9f;
GDSOV._waterOuterRadius = surfaceSize;
GDSOV._waterInnerRadius = 0f;
overrideGO.transform.position = planetGO.transform.position;
overrideGO.SetActive(true);
}
}
}