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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System.Linq;
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namespace NewHorizons.Handlers;
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public static class EyeDetailCacher
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{
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public static void Init()
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{
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foreach (var body in Main.BodyDict["EyeOfTheUniverse"])
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{
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NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: {body.Config.name}");
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if (body.Config?.Props?.details == null) continue;
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foreach (var detail in body.Config.Props.details)
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{
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NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: {detail.path}");
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if (string.IsNullOrEmpty(detail.path)) continue;
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var planet = detail.path.Contains('/') ? detail.path.Split('/').First() : string.Empty;
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// TODO: what other root paths can we ignore
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if (planet != "EyeOfTheUniverse_Body" && planet != "Vessel_Body")
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{
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NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: Looking for {detail.path}");
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var obj = SearchUtilities.Find(detail.path);
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if (obj != null)
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{
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NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: Added solar system asset to dont destroy on load cache for eye: {detail.path}");
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SearchUtilities.AddToDontDestroyOnLoadCache(detail.path, obj);
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}
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}
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}
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}
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}
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}
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