2022-05-12 01:47:20 -04:00

136 lines
5.6 KiB
C#

using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
{
public static class TornadoBuilder
{
private static GameObject upPrefab;
private static GameObject downPrefab;
private static GameObject soundPrefab;
public static void Make(GameObject planetGO, Sector sector, PropModule.TornadoInfo info, bool hasClouds)
{
if (upPrefab == null)
{
upPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado").InstantiateInactive();
upPrefab.name = "Tornado_Up_Prefab";
}
if (downPrefab == null)
{
downPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado").InstantiateInactive();
downPrefab.name = "Tornado_Down_Prefab";
}
if (soundPrefab == null)
{
soundPrefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/SouthernTornadoes/DownTornado_Pivot/DownTornado/AudioRail").InstantiateInactive();
soundPrefab.name = "AudioRail_Prefab";
}
float elevation;
Vector3 position;
if (info.position != null)
{
position = info.position ?? Random.onUnitSphere * info.elevation;
elevation = position.magnitude;
}
else if (info.elevation != 0)
{
position = Random.onUnitSphere * info.elevation;
elevation = info.elevation;
}
else
{
Logger.LogError($"Need either a position or an elevation for tornados");
return;
}
var tornadoGO = info.downwards ? downPrefab.InstantiateInactive() : upPrefab.InstantiateInactive();
tornadoGO.transform.parent = sector.transform;
tornadoGO.transform.position = planetGO.transform.TransformPoint(position);
tornadoGO.transform.rotation = Quaternion.FromToRotation(Vector3.up, sector.transform.TransformDirection(position.normalized));
// Add the sound thing before changing the scale
var soundGO = soundPrefab.InstantiateInactive();
soundGO.name = "AudioRail";
soundGO.transform.parent = tornadoGO.transform;
soundGO.transform.localPosition = Vector3.zero;
soundGO.transform.localRotation = Quaternion.identity;
// Height of the tornado is 10 by default
var audioRail = soundGO.GetComponent<AudioRail>();
audioRail.SetSector(sector);
audioRail._railPointsRoot.GetChild(0).transform.localPosition = Vector3.zero;
audioRail._railPointsRoot.GetChild(1).transform.localPosition = Vector3.up * 10;
audioRail._railPoints = new Vector3[]
{
Vector3.zero,
Vector3.up * 10
};
var audioSpreadController = soundGO.GetComponentInChildren<AudioSpreadController>();
audioSpreadController.SetSector(sector);
var audioSource = audioRail._audioTransform.GetComponent<AudioSource>();
audioSource.playOnAwake = true;
var scale = info.height == 0 ? 1 : info.height / 10f;
tornadoGO.transform.localScale = Vector3.one * scale;
// Resize the distance it can be heard from to match roughly with the size
audioSource.maxDistance = 100 * scale;
var controller = tornadoGO.GetComponent<TornadoController>();
controller.SetSector(sector);
// Found these values by messing around in unity explorer until it looked right
controller._bottomStartPos = Vector3.up * -20;
controller._midStartPos = Vector3.up * 150;
controller._topStartPos = Vector3.up * 300;
controller._bottomBone.localPosition = controller._bottomStartPos;
controller._midBone.localPosition = controller._midStartPos;
controller._topBone.localPosition = controller._topStartPos;
OWAssetHandler.LoadObject(tornadoGO);
sector.OnOccupantEnterSector += (sd) => OWAssetHandler.LoadObject(tornadoGO);
tornadoGO.GetComponentInChildren<CapsuleShape>().enabled = true;
if (info.tint != null)
{
var colour = info.tint.ToColor();
foreach (var renderer in tornadoGO.GetComponentsInChildren<Renderer>())
{
renderer.material.color = colour;
renderer.material.SetColor("_DetailColor", colour);
renderer.material.SetColor("_TintColor", colour);
}
}
if (info.wanderRate != 0)
{
var wanderer = tornadoGO.AddComponent<NHTornadoWanderController>();
wanderer.wanderRate = info.wanderRate;
wanderer.wanderDegreesX = info.wanderDegreesX;
wanderer.wanderDegreesZ = info.wanderDegreesZ;
wanderer.sector = sector;
}
soundGO.SetActive(true);
tornadoGO.SetActive(true);
}
}
}