2022-05-12 01:47:20 -04:00

47 lines
1.8 KiB
C#

using NewHorizons.External;
using NewHorizons.External.Configs;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
public static class VolumesBuilder
{
public static void Make(GameObject planetGO, float innerRadius, float outerRadius, bool useMiniMap)
{
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
volumesGO.transform.parent = planetGO.transform;
GameObject rulesetGO = new GameObject("Ruleset");
rulesetGO.SetActive(false);
rulesetGO.transform.parent = volumesGO.transform;
SphereShape SS = rulesetGO.AddComponent<SphereShape>();
SS.SetCollisionMode(Shape.CollisionMode.Volume);
SS.SetLayer(Shape.Layer.Sector);
SS.layerMask = -1;
SS.pointChecksOnly = true;
SS.radius = outerRadius;
rulesetGO.AddComponent<OWTriggerVolume>();
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR._altitudeFloor = innerRadius;
PR._altitudeCeiling = outerRadius;
PR._useMinimap = useMiniMap;
PR._useAltimeter = useMiniMap;
EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
ER._type = EffectRuleset.BubbleType.Underwater;
ER._material = GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_material");
ER._cloudMaterial = GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_cloudMaterial");
volumesGO.transform.position = planetGO.transform.position;
rulesetGO.SetActive(true);
volumesGO.SetActive(true);
}
}
}