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28 lines
988 B
C#
28 lines
988 B
C#
using NewHorizons.External;
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using OWML.Utils;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class SunOverrideBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, float surfaceSize)
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{
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GameObject overrideGO = new GameObject("SunOverride");
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overrideGO.SetActive(false);
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overrideGO.transform.parent = sector?.transform ?? planetGO.transform;
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GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
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GDSOV._sector = sector;
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GDSOV._cloudsOuterRadius = atmo.Size;
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GDSOV._cloudsInnerRadius = atmo.Size * 0.9f;
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GDSOV._waterOuterRadius = surfaceSize;
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GDSOV._waterInnerRadius = 0f;
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overrideGO.transform.position = planetGO.transform.position;
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overrideGO.SetActive(true);
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}
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}
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}
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