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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using NewHorizons.Utility;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.Serialization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NewHorizons.External.Props;
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namespace NewHorizons.External.Modules
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{
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[JsonConverter(typeof(StringEnumConverter))]
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public enum VinePrefabType
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{
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[EnumMember(Value = @"none")] None = 0,
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[EnumMember(Value = @"hub")] Hub = 1,
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[EnumMember(Value = @"cluster")] Cluster = 2,
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[EnumMember(Value = @"smallNest")] SmallNest = 3,
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[EnumMember(Value = @"exitOnly")] ExitOnly = 4
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}
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[JsonObject]
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public class BrambleModule
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{
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/// <summary>
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/// Defining this value will make this body a bramble dimension. Leave it null to not do that.
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/// </summary>
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public BrambleDimensionInfo dimension;
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/// <summary>
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/// Place nodes/seeds that take you to other bramble dimensions
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/// </summary>
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public BrambleNodeInfo[] nodes;
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[JsonObject]
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public class BrambleDimensionInfo
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{
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/// <summary>
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/// The color of the fog inside this dimension.
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/// Leave blank for the default grayish color: (84, 83, 73)
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/// </summary>
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public MColor fogTint;
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/// <summary>
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/// The density of the fog inside this dimension. The default is 6.
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/// </summary>
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[DefaultValue(6f)] public float fogDensity = 6f;
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/// <summary>
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/// The name of the *node* that the player is taken to when exiting this dimension.
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/// </summary>
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public string linksTo;
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/// <summary>
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/// The internal radius (in meters) of the dimension.
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/// The default is 750 for the Hub, Escape Pod, and Angler Nest dimensions, and 500 for the others.
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/// </summary>
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[DefaultValue(750f)] public float radius = 750f;
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/// <summary>
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/// The dimension the vines will be copied from.
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/// Only a handful are available due to batched colliders.
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/// </summary>
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[DefaultValue("hub")] public VinePrefabType vinePrefab = VinePrefabType.Hub;
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/// <summary>
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/// An array of integers from 0-5. By default, all entrances are allowed. To force this dimension to warp players in from only one point (like the anglerfish nest dimension in the base game) set this value to [3], [5], or similar. Values of 0-5 only.
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/// </summary>
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public int[] allowedEntrances;
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}
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}
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}
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