new-horizons/NewHorizons/Builder/Volumes/AudioVolumeBuilder.cs

55 lines
2.1 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.External.Modules;
using NewHorizons.External.Volumes;
using NewHorizons.Utility;
using OWML.Common;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Volumes
{
public static class AudioVolumeBuilder
{
public static AudioVolume Make(GameObject planetGO, Sector sector, AudioVolumeInfo info, IModBehaviour mod)
{
var go = GeneralPropBuilder.MakeNew("AudioVolume", sector?.transform ?? planetGO.transform, info);
go.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
var audioSource = go.AddComponent<AudioSource>();
var owAudioSource = go.AddComponent<OWAudioSource>();
owAudioSource._audioSource = audioSource;
owAudioSource.loop = info.loop;
owAudioSource.SetMaxVolume(info.volume);
owAudioSource.SetClipSelectionType(EnumUtils.Parse<OWAudioSource.ClipSelectionOnPlay>(info.clipSelection.ToString()));
owAudioSource.SetTrack(EnumUtils.Parse<OWAudioMixer.TrackName>(info.track.ToString()));
AudioUtilities.SetAudioClip(owAudioSource, info.audio, mod);
var audioVolume = go.AddComponent<AudioVolume>();
audioVolume._layer = info.layer;
audioVolume.SetPriority(info.priority);
audioVolume._fadeSeconds = info.fadeSeconds;
audioVolume._noFadeFromBeginning = info.noFadeFromBeginning;
audioVolume._randomizePlayhead = info.randomizePlayhead;
audioVolume._pauseOnFadeOut = info.pauseOnFadeOut;
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
audioVolume._triggerVolumeOverride = owTriggerVolume;
go.SetActive(true);
return audioVolume;
}
}
}