new-horizons/NewHorizons/Utility/DebugMenu/DebugMenuNomaiText.cs
2022-06-02 09:34:16 -04:00

378 lines
19 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.DebugUtilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static NewHorizons.External.Modules.PropModule;
namespace NewHorizons.Utility.DebugMenu
{
/*
* Strategy:
* load all existing nomai text and allow the user to select them from a list
* from there, allow them to edit the placement of the one selected
*/
class DebugMenuNomaiText : DebugSubmenu
{
internal DebugRaycaster _drc;
internal DebugNomaiTextPlacer _dnp;
class ConversationMetadata
{
public NomaiTextInfo conversation;
public GameObject conversationGo;
public PlanetConfig planetConfig;
public List<SpiralMetadata> spirals;
public bool collapsed;
}
class SpiralMetadata
{
public NomaiTextArcInfo spiral;
public GameObject spiralGo;
public NomaiTextInfo conversation;
public PlanetConfig planetConfig;
public string planetName;
public int id;
}
List<ConversationMetadata> conversations = new List<ConversationMetadata>();
// menu stuff
Vector2 conversationsScrollPosition = new Vector2();
float dx = 0.1f;
float dy = 0.1f;
float dT = 1f;
internal override string SubmenuName()
{
return "Text Placer";
}
internal override void OnInit(DebugMenu menu)
{
_drc = menu.GetComponent<DebugRaycaster>();
_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
}
internal override void OnAwake(DebugMenu menu)
{
_drc = menu.GetComponent<DebugRaycaster>();
_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
}
internal override void OnBeginLoadMod(DebugMenu debugMenu) {}
internal override void GainActive() {} // intentionally blank. do not set `DebugNomaiTextPlacer.active = true;` here
internal override void LoseActive()
{
DebugNomaiTextPlacer.active = false;
}
internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
{
if (config?.Props?.nomaiText == null) return;
foreach(NomaiTextInfo conversation in config.Props.nomaiText)
{
ConversationMetadata conversationMetadata = new ConversationMetadata()
{
conversation = conversation,
conversationGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextInfo(conversation),
planetConfig = config,
spirals = new List<SpiralMetadata>(),
collapsed = true
};
Logger.Log("adding go " + conversationMetadata.conversationGo);
conversations.Add(conversationMetadata);
var numArcs = conversation.arcInfo == null
? 0
: conversation.arcInfo.Length;
for(int id = 0; id < numArcs; id++)
{
NomaiTextArcInfo arcInfo = conversation.arcInfo[id];
SpiralMetadata metadata = new SpiralMetadata()
{
spiral = arcInfo,
spiralGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextArcInfo(arcInfo),
conversation = conversation,
planetConfig = config,
planetName = config.name,
id = id
};
conversationMetadata.spirals.Add(metadata);
}
}
}
/*
Conversations:
+---------------------------+
|1) comment |
| |o Visible| |Place| | // replace is greyed out if the user is currently replacing this plane (replacing is done after the user presses G
|2) ... |
+---------------------------+
Spirals:
+---------------------------+
| v Planet - Comment |
| +----------------------+ |
| | v ID | |
| | | |
| | | > Surface 2 | | |
| | x: 5 ---o--- | |
| | y: 2 ---o--- | |
| | theta: 45 ---o--- | |
| | | |
| | o Child o Adult o ...| |
| | variation: o1 o2 o3..| |
| +----------------------+ |
| |
| +----------------------+ |
| | > ID | |
| +----------------------+ |
| |
| ... |
+---------------------------+
+---------------------------+
| > Planet - Comment |
+---------------------------+
...
*/
internal override void OnGUI(DebugMenu menu)
{
conversationsScrollPosition = GUILayout.BeginScrollView(conversationsScrollPosition);
for(int i = 0; i < conversations.Count(); i++)
{
ConversationMetadata conversationMeta = conversations[i];
GUILayout.BeginHorizontal();
GUILayout.Space(5);
GUILayout.BeginVertical(menu._editorMenuStyle);
var arrow = conversationMeta.collapsed ? " > " : " v ";
if (GUILayout.Button(arrow + conversationMeta.planetConfig.name + " - " + i, menu._submenuStyle))
{
conversationMeta.collapsed = !conversationMeta.collapsed;
Logger.Log("BUTTON " + i);
}
if (!conversationMeta.collapsed)
{
GUILayout.Space(5);
// button to set this one to place with a raycast
GUILayout.Label(conversationMeta.conversation.type.ToString());
// only show the button if this conversation is a wall text, do not show it if it is a scroll text or something
if (
//conversationMeta.conversation.type == PropModule.NomaiTextInfo.NomaiTextType.Wall &&
GUILayout.Button("Place conversation with G")
) {
Logger.Log(conversationMeta.conversationGo+" 0");
DebugNomaiTextPlacer.active = true;
_dnp.onRaycast = (DebugRaycastData data) =>
{
// I think this should be looking for AstroObject and then doing ._rootSector
var sectorObject = data.hitBodyGameObject.GetComponentInChildren<Sector>()?.gameObject;
if (sectorObject == null) sectorObject = data.hitBodyGameObject.GetComponentInParent<Sector>()?.gameObject;
if (conversationMeta.conversation.type == NomaiTextInfo.NomaiTextType.Wall)
{
conversationMeta.conversation.position = data.pos;
conversationMeta.conversation.normal = data.norm;
conversationMeta.conversation.rotation = null;
UpdateConversationTransform(conversationMeta, sectorObject);
}
else
{
conversationMeta.conversationGo.transform.localPosition = data.pos;
DebugPropPlacer.SetGameObjectRotation(conversationMeta.conversationGo, data, _dnp.gameObject.transform.position);
conversationMeta.conversation.position = conversationMeta.conversationGo.transform.localPosition;
conversationMeta.conversation.rotation = conversationMeta.conversationGo.transform.localEulerAngles;
}
DebugNomaiTextPlacer.active = false;
};
}
//
// spirals
//
for(int j = 0; j < conversationMeta.spirals.Count(); j++)
{
var spiralMeta = conversationMeta.spirals[j];
bool changed = false;
GUILayout.BeginHorizontal();
GUILayout.Space(5);
GUILayout.BeginVertical(menu._submenuStyle);
// spiral controls
GUILayout.Label("Spiral");
GUILayout.Label("Type");
GUILayout.BeginHorizontal();
GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Adult;
if (GUILayout.Button("Adult")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Adult; changed = true; }
GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Child;
if (GUILayout.Button("Child")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Child; changed = true; }
GUI.enabled = spiralMeta.spiral.type != NomaiTextArcInfo.NomaiTextArcType.Stranger;
if (GUILayout.Button("Stranger")) { spiralMeta.spiral.type = NomaiTextArcInfo.NomaiTextArcType.Stranger; changed = true; }
GUI.enabled = true;
GUILayout.EndHorizontal();
GUILayout.Label("Variation");
GUILayout.BeginHorizontal();
var varietyCount = GetVarietyCountForType(spiralMeta.spiral.type);
if (GUILayout.Button("Reroll variation"))
{
spiralMeta.spiral.variation = UnityEngine.Random.Range(0, varietyCount);
}
GUI.enabled = true;
GUILayout.EndHorizontal();
// x
GUILayout.BeginHorizontal();
GUILayout.Label("x: " + (spiralMeta.spiral.position?.x ?? 0), GUILayout.Width(100));
//var deltaX = GUILayout.HorizontalSlider(0, -1, 1);
float deltaX = 0;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaX += dx;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaX -= dx;
dx = float.Parse(GUILayout.TextField(dx+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// y
GUILayout.BeginHorizontal();
GUILayout.Label("y: " + (spiralMeta.spiral.position?.y ?? 0), GUILayout.Width(100));
//var deltaY = GUILayout.HorizontalSlider(0, -1, 1);
float deltaY = 0;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaY += dy;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaY -= dy;
dy = float.Parse(GUILayout.TextField(dy+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// theta
GUILayout.BeginHorizontal();
GUILayout.Label("theta: " + spiralMeta.spiral.zRotation, GUILayout.Width(100));
//var deltaTheta = GUILayout.HorizontalSlider(0, -1, 1);
float deltaTheta = 0;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaTheta += dT;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaTheta -= dT;
dT = float.Parse(GUILayout.TextField(dT+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
if (deltaX != 0 || deltaY != 0 || deltaTheta != 0)
{
spiralMeta.spiral.position = (spiralMeta.spiral.position??Vector2.zero) + new Vector2(deltaX, deltaY);
spiralMeta.spiral.zRotation += deltaTheta;
spiralMeta.spiralGo.transform.localPosition = new Vector3(spiralMeta.spiral.position.x, spiralMeta.spiral.position.y, 0);
spiralMeta.spiralGo.transform.localRotation = Quaternion.Euler(0, 0, spiralMeta.spiral.zRotation);
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUILayout.EndHorizontal();
if (changed)
{
// cache required stuff, destroy spiralMeta.go, call NomaiTextBuilder.MakeArc using spiralMeta.spiral and cached stuff
// PropModule.NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID, int i
var conversationZone = spiralMeta.spiralGo.transform.parent.gameObject;
var textEntryId = spiralMeta.spiralGo.GetComponent<NomaiTextLine>()._entryID;
GameObject.Destroy(spiralMeta.spiralGo);
spiralMeta.spiralGo = NomaiTextBuilder.MakeArc(spiralMeta.spiral, conversationZone, null, textEntryId, 0);
}
GUILayout.Space(10);
}
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUILayout.EndHorizontal();
GUILayout.Space(10);
}
GUILayout.EndScrollView();
}
private int GetVarietyCountForType(NomaiTextArcInfo.NomaiTextArcType type)
{
switch(type)
{
case NomaiTextArcInfo.NomaiTextArcType.Stranger: return NomaiTextBuilder._ghostArcPrefabs.Count();
case NomaiTextArcInfo.NomaiTextArcType.Child: return NomaiTextBuilder._childArcPrefabs.Count();
default:
case NomaiTextArcInfo.NomaiTextArcType.Adult: return NomaiTextBuilder._arcPrefabs.Count();
}
return 0;
}
void UpdateConversationTransform(ConversationMetadata conversationMetadata, GameObject sectorParent)
{
var nomaiWallTextObj = conversationMetadata.conversationGo;
var planetGO = sectorParent;
var info = conversationMetadata.conversation;
Logger.Log(nomaiWallTextObj + " 1");
Logger.Log(nomaiWallTextObj?.transform + " 2");
Logger.Log(planetGO + " 3");
Logger.Log(planetGO?.transform + " 4");
Logger.Log(info + " 5");
Logger.Log(info?.position + " 6");
nomaiWallTextObj.transform.position = planetGO.transform.TransformPoint(info.position);
if (info.normal != null)
{
// In global coordinates (normal was in local coordinates)
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
}
if (info.rotation != null)
{
nomaiWallTextObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
}
}
internal override void PreSave(DebugMenu menu)
{
conversations.ForEach(metadata =>
{
metadata.conversation.position = metadata.conversationGo.transform.localPosition;
metadata.conversation.rotation = metadata.conversationGo.transform.localEulerAngles;
});
// Spirals' configs do not need to be updated. They are always up to date
//spirals.ForEach(metadata =>
//{
// metadata.spiral.position = metadata.spiral.position;
// metadata.spiral.zRotation = metadata.spiral.zRotation;
//});
}
}
}