2022-09-09 20:42:56 -04:00

88 lines
3.5 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class VolumesBuilder
{
private static readonly int FogColor = Shader.PropertyToID("_FogColor");
public static void Make(GameObject planetGO, OWRigidbody owrb, PlanetConfig config, float sphereOfInfluence)
{
var innerRadius = config.Base.surfaceSize;
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
volumesGO.transform.parent = planetGO.transform;
GameObject rulesetGO = new GameObject("Ruleset");
rulesetGO.SetActive(false);
rulesetGO.transform.parent = volumesGO.transform;
SphereShape SS = rulesetGO.AddComponent<SphereShape>();
SS.SetCollisionMode(Shape.CollisionMode.Volume);
SS.SetLayer(Shape.Layer.Sector);
SS.layerMask = -1;
SS.pointChecksOnly = true;
SS.radius = sphereOfInfluence;
rulesetGO.AddComponent<OWTriggerVolume>();
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR._altitudeFloor = innerRadius;
PR._altitudeCeiling = sphereOfInfluence;
PR._shuttleLandingRadius = sphereOfInfluence;
PR._useMinimap = config.Base.showMinimap;
PR._useAltimeter = config.Base.showMinimap;
rulesetGO.AddComponent<AntiTravelMusicRuleset>();
var gdRuleset = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Volumes_GD/RulesetVolumes_GD")?.GetComponent<EffectRuleset>();
if (gdRuleset != null)
{
EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
ER._type = EffectRuleset.BubbleType.Underwater;
ER._material = gdRuleset._material;
var cloudMaterial = new Material(gdRuleset._cloudMaterial);
if (config.Atmosphere?.clouds?.tint != null)
{
cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor());
}
ER._cloudMaterial = cloudMaterial;
}
if (config.Base.zeroGravityRadius != 0)
{
var zeroGObject = new GameObject("ZeroGVolume");
zeroGObject.transform.parent = volumesGO.transform;
zeroGObject.transform.localPosition = Vector3.zero;
zeroGObject.transform.localScale = Vector3.one * config.Base.zeroGravityRadius;
zeroGObject.layer = LayerMask.NameToLayer("BasicEffectVolume");
var sphereCollider = zeroGObject.AddComponent<SphereCollider>();
sphereCollider.radius = 1;
sphereCollider.isTrigger = true;
var owCollider = zeroGObject.AddComponent<OWCollider>();
owCollider._parentBody = owrb;
owCollider._collider = sphereCollider;
var triggerVolume = zeroGObject.AddComponent<OWTriggerVolume>();
triggerVolume._owCollider = owCollider;
var zeroGVolume = zeroGObject.AddComponent<ZeroGVolume>();
zeroGVolume._attachedBody = owrb;
zeroGVolume._triggerVolume = triggerVolume;
zeroGVolume._inheritable = true;
zeroGVolume._priority = 1;
}
volumesGO.transform.position = planetGO.transform.position;
rulesetGO.SetActive(true);
volumesGO.SetActive(true);
}
}
}