mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
127 lines
3.8 KiB
C#
127 lines
3.8 KiB
C#
using NewHorizons.Builder.General;
|
|
using NewHorizons.Builder.Orbital;
|
|
using NewHorizons.Components.Orbital;
|
|
using NewHorizons.External;
|
|
using NewHorizons.Handlers;
|
|
using NewHorizons.Utility;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
using Random = UnityEngine.Random;
|
|
using Logger = NewHorizons.Utility.Logger;
|
|
|
|
namespace NewHorizons.Components
|
|
{
|
|
public class QuantumPlanet : QuantumObject
|
|
{
|
|
public List<State> states = new List<State>();
|
|
public State groundState;
|
|
|
|
private int _currentIndex;
|
|
private NHAstroObject _astroObject;
|
|
private ConstantForceDetector _detector;
|
|
private AlignWithTargetBody _alignment;
|
|
private OWRigidbody _rb;
|
|
|
|
public override void Awake()
|
|
{
|
|
base.Awake();
|
|
|
|
_astroObject = GetComponent<NHAstroObject>();
|
|
_detector = GetComponentInChildren<ConstantForceDetector>();
|
|
_alignment = GetComponent<AlignWithTargetBody>();
|
|
_rb = GetComponent<OWRigidbody>();
|
|
|
|
GlobalMessenger.AddListener("PlayerBlink", new Callback(OnPlayerBlink));
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
base.Start();
|
|
|
|
foreach(var state in states)
|
|
{
|
|
state.sector?.gameObject?.SetActive(false);
|
|
}
|
|
|
|
ChangeQuantumState(true);
|
|
}
|
|
|
|
public override bool ChangeQuantumState(bool skipInstantVisibilityCheck)
|
|
{
|
|
Logger.Log($"Changing quantum state");
|
|
|
|
if (states.Count <= 1) return false;
|
|
|
|
var newIndex = _currentIndex;
|
|
while(newIndex == _currentIndex)
|
|
{
|
|
newIndex = Random.Range(0, states.Count);
|
|
}
|
|
|
|
var oldState = states[_currentIndex];
|
|
var newState = states[newIndex];
|
|
|
|
if (newState.sector != null && newState.sector != oldState.sector) SetNewSector(oldState, newState);
|
|
if (newState.orbit != null && newState.orbit != oldState.orbit) SetNewOrbit(newState);
|
|
|
|
_currentIndex = newIndex;
|
|
|
|
return true;
|
|
}
|
|
|
|
private void SetNewSector(State oldState, State newState)
|
|
{
|
|
oldState.sector.gameObject.SetActive(false);
|
|
newState.sector.gameObject.SetActive(true);
|
|
}
|
|
|
|
private void SetNewOrbit(State state)
|
|
{
|
|
var currentOrbit = state.orbit;
|
|
|
|
var primaryBody = AstroObjectLocator.GetAstroObject(currentOrbit.PrimaryBody);
|
|
|
|
_astroObject._primaryBody = primaryBody;
|
|
DetectorBuilder.SetDetector(primaryBody, _astroObject, _detector);
|
|
if (_alignment != null) _alignment.SetTargetBody(primaryBody.GetComponent<OWRigidbody>());
|
|
|
|
currentOrbit.TrueAnomaly = Random.Range(0, 360);
|
|
PlanetCreationHandler.UpdatePosition(gameObject, currentOrbit, primaryBody, _astroObject);
|
|
|
|
var primaryGravity = new Gravity(primaryBody.GetGravityVolume());
|
|
var secondaryGravity = new Gravity(_astroObject.GetGravityVolume());
|
|
|
|
_rb.SetVelocity(currentOrbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialVelocity);
|
|
}
|
|
|
|
private void OnPlayerBlink()
|
|
{
|
|
if (base.IsVisible())
|
|
{
|
|
base.Collapse(true);
|
|
}
|
|
}
|
|
|
|
public override bool IsPlayerEntangled()
|
|
{
|
|
return states[_currentIndex].sector.ContainsAnyOccupants(DynamicOccupant.Player);
|
|
}
|
|
|
|
public class State
|
|
{
|
|
public Sector sector { get; set; }
|
|
public OrbitModule orbit { get; set; }
|
|
|
|
public State(Sector sector, OrbitModule orbit)
|
|
{
|
|
this.sector = sector;
|
|
this.orbit = orbit;
|
|
}
|
|
}
|
|
}
|
|
}
|