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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
145 lines
6.7 KiB
C#
145 lines
6.7 KiB
C#
using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.External.VariableSize;
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using NewHorizons.Utility;
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using OWML.Common;
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using System;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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{
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public class ProxyBuilder
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{
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private static Material lavaMaterial;
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public static void Make(GameObject gameObject, NewHorizonsBody body)
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{
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if(lavaMaterial == null) lavaMaterial = SearchUtilities.FindObjectOfTypeAndName<ProxyOrbiter>("VolcanicMoon_Body").transform.Find("LavaSphere").GetComponent<MeshRenderer>().material;
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var proxyName = $"{body.Config.Name}_Proxy";
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var newProxy = new GameObject(proxyName);
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try
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{
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// We want to take the largest size I think
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var realSize = body.Config.Base.SurfaceSize;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
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if (realSize < body.Config.HeightMap.MaxHeight) realSize = body.Config.HeightMap.MaxHeight;
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}
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if (body.Config.Base.GroundSize != 0)
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{
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GeometryBuilder.Make(newProxy, null, body.Config.Base.GroundSize);
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if (realSize < body.Config.Base.GroundSize) realSize = body.Config.Base.GroundSize;
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}
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if (body.Config.Atmosphere != null)
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{
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CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
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if (realSize < body.Config.Atmosphere.Size) realSize = body.Config.Atmosphere.Size;
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}
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if (body.Config.Ring != null)
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{
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RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
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if (realSize < body.Config.Ring.OuterRadius) realSize = body.Config.Ring.OuterRadius;
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}
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if (body.Config.Star != null)
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{
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StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star);
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if (realSize < body.Config.Star.Size) realSize = body.Config.Star.Size;
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}
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if (body.Config.ProcGen != null)
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{
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ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
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if (realSize < body.Config.ProcGen.Scale) realSize = body.Config.ProcGen.Scale;
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}
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if (body.Config.Lava != null)
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{
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var sphere = AddColouredSphere(newProxy, body.Config.Lava.Size, body.Config.Lava.Curve, Color.black);
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if (realSize < body.Config.Lava.Size) realSize = body.Config.Lava.Size;
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var material = new Material(lavaMaterial);
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if (body.Config.Lava.Tint != null) material.color = body.Config.Lava.Tint.ToColor();
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sphere.GetComponent<MeshRenderer>().material = material;
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}
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if (body.Config.Water != null)
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{
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var colour = body.Config.Water.Tint?.ToColor() ?? Color.blue;
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AddColouredSphere(newProxy, body.Config.Water.Size, body.Config.Water.Curve, colour);
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if (realSize < body.Config.Water.Size) realSize = body.Config.Water.Size;
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}
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if (body.Config.Sand != null)
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{
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var colour = body.Config.Sand.Tint?.ToColor() ?? Color.yellow;
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AddColouredSphere(newProxy, body.Config.Sand.Size, body.Config.Sand.Curve, colour);
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if (realSize < body.Config.Sand.Size) realSize = body.Config.Sand.Size;
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}
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// Could improve this to actually use the proper renders and materials
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if (body.Config.Singularity != null)
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{
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var colour = body.Config.Singularity.Type == "BlackHole" ? Color.black : Color.white;
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AddColouredSphere(newProxy, body.Config.Singularity.Size, body.Config.Singularity.Curve, colour);
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if (realSize < body.Config.Singularity.Size) realSize = body.Config.Singularity.Size;
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}
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// Remove all collisions if there are any
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foreach (var col in newProxy.GetComponentsInChildren<Collider>())
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{
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GameObject.Destroy(col);
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}
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foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
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{
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.enabled = true;
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}
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foreach (var tessellatedRenderer in newProxy.GetComponentsInChildren<TessellatedRenderer>())
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{
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tessellatedRenderer.enabled = true;
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}
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var proxyController = newProxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.Name;
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proxyController._realObjectDiameter = realSize;
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proxyController.renderers = newProxy.GetComponentsInChildren<Renderer>();
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proxyController.tessellatedRenderers = newProxy.GetComponentsInChildren<TessellatedRenderer>();
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}
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catch (Exception ex)
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{
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Logger.Log($"Exception thrown when generating proxy for [{body.Config.Name}] : {ex.Message}, {ex.StackTrace}");
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GameObject.Destroy(newProxy);
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}
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}
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private static GameObject AddColouredSphere(GameObject rootObj, float size, VariableSizeModule.TimeValuePair[] curve, Color color)
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{
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GameObject sphereGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphereGO.transform.parent = rootObj.transform;
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sphereGO.transform.localScale = Vector3.one * size;
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sphereGO.transform.position = rootObj.transform.position;
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GameObject.Destroy(sphereGO.GetComponent<Collider>());
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sphereGO.GetComponent<MeshRenderer>().material.color = color;
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if (curve != null)
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{
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var sizeController = sphereGO.AddComponent<SizeController>();
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var animCurve = new AnimationCurve();
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foreach (var pair in curve)
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{
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animCurve.AddKey(new Keyframe(pair.Time, pair.Value));
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}
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sizeController.scaleCurve = animCurve;
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sizeController.size = size;
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}
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return sphereGO;
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}
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}
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} |